I was excited to see this when it came out, and I remain excited (some years later) at the prospect of it still coming out.
It nicely ties a simple, flexible system in Dungeon Crawl Classics to some relatively light-hearted Hammer Horror flavored PC options, with a juicy pulpy feel in case you were interested in heroics and Ravenloft-oriented play for your group of DCC gamers
The book is a few fundamental alterations to the DCC Luck and death system, a very very complex PC background system, a good handful of character classes, and some hints at greatness. I wish that the author had followed through with hinted plans to expand it into monsters and setting suggestions, and there is a strong hint that the magic system (sadly hanging still in Limbo) would be pretty meaty and different than what we got in the core DCC book. I devoured the whole thing and went to bed pretty late/early with my
eyes bleeding profusely and the names of some ancient evils on my lips.
I would purchase this again - I think I left a review on the day it was published to the effect of some layout issues and typos, and its leanness in terms of setting, magic, and monsters were the things that I found wanting.
I still find them wanting, but it did provide me and us (a loose cadre of crack monster-hunters and treasure-oriented scoundrels) with 20 or 30 hours of great fun, so it was money well-spent, I think. It seems to me that it opened up the DCC field for genre-bending in a way that is proving fruitful even today with the release of lots of 3rd party stuff like Black Powder Black Magic and the Neon City stuff.