The logic escaped my 7 year old brain. |
Berserk! A simple, easy-to-understand premise, evoking a mildly heightened heartbeat at just the thought of it. No wonder that guy(s) died! A mark of pride was to maneuver my man-atar to a spot where the bolts of Berzerker-hate would pass harmlessly through the empty sprite-less neck zone of me.
To return: there is much to love about the mere idea of Berzerk, and I only recently found out that it was prompted by a rich fictional history that was well-developed by the time the 2600 and arcade games came on the scene. Sabre-hagen something or other. Anyways, the Berzerkers are the height of life-killing machines, turned even on their own creators and marching across the galaxies in a never-ending quest for Nihil and Calm. They are filled with so much contempt that they even destroy each other upon contact!
I think they must have inspired the Necrons from 40K (a relentlessly gruesome and boring army to my mind but terribly Metal and relaxing to paint)
Aside: the wiki for 40K stuff is an exercise in dreary sameness, lacking the phun of Rogue Trader
Dave Otto: Security Guard, Music Lover, Authoritarian (actual picture!) |
Return: Berzerkers! Evil Otto! are they machines in the customary sense? androids? Synthetic beings? mere bipedal gun platforms? why does Otto smile relentlessly? (the real story of this is almost as frightening as any fiction) Why are the walls of the never-ending maze (edit: it is possible for it to end) electrified?
Herein lies stats for them for the few systems I know, as well as meagre ways to tweak them for your setting. Also, a DCC Maze-Curse, or spell, or something.
Why can't the actual future/now look like this? |
L/L-SW-CLONES
Berserker (Based on the Clay Golem - I think a standard L/L character will be summarily trounced by this monster so exercise caution)
Hit Dice: 10 (15 hit points - brutally imposing, easy to kill!)
Armor Class: 7 [12]
Attacks: 1 electrified fist/grasp/hug (3d10) or 1 lazer bolt (1d20)
Saving Throw: 5
Special: Immune to slashing and piercing weapons, immune to mind affecting spells, double damage from lazer blasters and friendly fire
Move: 6
Alignment: (Lawful) Neutrality
Challenge Level/XP: 14/2,600
Berserker (Based on the Clay Golem - I think a standard L/L character will be summarily trounced by this monster so exercise caution)
Hit Dice: 10 (15 hit points - brutally imposing, easy to kill!)
Armor Class: 7 [12]
Attacks: 1 electrified fist/grasp/hug (3d10) or 1 lazer bolt (1d20)
Saving Throw: 5
Special: Immune to slashing and piercing weapons, immune to mind affecting spells, double damage from lazer blasters and friendly fire
Move: 6
Alignment: (Lawful) Neutrality
Challenge Level/XP: 14/2,600
DCC
Berserker (Skeleton/Hulker Type): Init -5; Atk sizzling grasp -4 melee (1d14) or lazer blaster -2 missile fire (range 120’, 2d8+2); AC 13; HD 4d8+10; MV 20’; Act 1d20; SP faultless tracking 100’, immune to mind-altering spells, heal 2 hp per round, duoble damage from friendly fire; SV Fort +10, Ref -7, Will +10; AL N.
Berserker (Skeleton/Hulker Type): Init -5; Atk sizzling grasp -4 melee (1d14) or lazer blaster -2 missile fire (range 120’, 2d8+2); AC 13; HD 4d8+10; MV 20’; Act 1d20; SP faultless tracking 100’, immune to mind-altering spells, heal 2 hp per round, duoble damage from friendly fire; SV Fort +10, Ref -7, Will +10; AL N.
(Maybe I make an Evil Otto Patron Later for s'n'g's - you'd like that wouldn't ya, humanoid?)
DW
Berzerker
Tags: Group, (Dis)organized, Dauntless, Slow, Messy (variation: sizzling), Terrifying, Construct, Mindless, Large
Blaster (d10+5 damage), Electrified Grasp (d10 damage)
6 HP, 3 Armor
Reach, Forceful
Instincts:
* DESTROY THE HUMANOID
* Move swiftly toward foes without thought of collision
Some Berserker-related moves
High Scorer
When you deftly evade a group of Berzerkers in close quarters, Roll +DEX:
On a 1 or less, SUMMON EVIL OTTO, at some distance
On a 2-7, Hesitate and the Berzerkers move into close combat range
On an 8-10, the Berzerkers stand dazed - guidance AIs must recompute
On an 11+, 1d3 Berzerkers crash into each other and are destroyed outright
That's all I got for the moment. Cross one frozen post from March off my list!
Also: now it's posted, I think I promised more at the start than I've actually delivered, so MOAR SOON
Tags: Group, (Dis)organized, Dauntless, Slow, Messy (variation: sizzling), Terrifying, Construct, Mindless, Large
Blaster (d10+5 damage), Electrified Grasp (d10 damage)
6 HP, 3 Armor
Reach, Forceful
Instincts:
* DESTROY THE HUMANOID
* Move swiftly toward foes without thought of collision
Some Berserker-related moves
High Scorer
When you deftly evade a group of Berzerkers in close quarters, Roll +DEX:
On a 1 or less, SUMMON EVIL OTTO, at some distance
On a 2-7, Hesitate and the Berzerkers move into close combat range
On an 8-10, the Berzerkers stand dazed - guidance AIs must recompute
On an 11+, 1d3 Berzerkers crash into each other and are destroyed outright
That's all I got for the moment. Cross one frozen post from March off my list!
Also: now it's posted, I think I promised more at the start than I've actually delivered, so MOAR SOON
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