Wednesday, April 22, 2015

Game Board Ideas - Wretched Hab-Hives

I do more thinking about this game board than I will ever likely take any action on

But I list some goals just for SnG

0) made of modular and "reversible" dimensional lumber as a base. Meaning many parts, easy to turn and e.g. walls can be used as floors or platforms interchangeably. You can flip 'em over and they can work that way, or put 'en on their sides and get something from that configuration.
1) a scad of tin shacks (probably based with CD's since that's pretty cheap). In 7th edition, these could be destroy-able, hide objectives, and break up LOS and gives me an excuse to paint up some wretched hive dwellers and maybe make some rules up!
2) 35-40 inch legs for the table
3) a well-define 4x4 area for Kill Team/Inq/Necromunda
4) The terrain wants to be stackable - I want height and blocking of LOS for lots of movement in games 
5) I identify strongly with the blue/green/red studio terrain of the original Necromunda books, with lots of weathering.  That stuff was made to showcase the models, sure.  Also, I want it to fit with my basing scheme (mostly sand, but I am transitioning down the line to stone blocks and pipes and wires AND  sand; kind of a Sandy Techno Ruins. Necromunda was kind of a desolate waste on the outside of the hive spires, but I want this to be a place overcrowded with life and able to support it, just barely.
6) The bigger terrain wants stone and scratch built and medieval with gewgaws and whirly gubbins, and of course I want to slather everything with anti-Xeno and anti-Mutie and anti-Heretic propaganda
7) Some objective markers; some scratch built and some Armorcast stuff might be fun
8) For the Genestealer Cult, it has some fortifications - tunnels and Sapper mines.   Definitely needs to fit the rest but show some scary 'Nid influence. Like Necromunda stuff, but with tentacles and maws and pods and such
9) lots of vents and smoke stacks and steam and just everything slick with muck, sand, and efflua. Tentacles here and there. The world ought to be fought over and show signs of imminent Exterminatus In Extremis, but still have enough resources to be worth fighting for.   Maybe we just need to ship in human Citizens, Servo-Slaves, and docile, trusted Xenos and abhumans once we clear out all the infected heretic scum.
10) overcrowded with life and shows signs of habitation and use. Vegetation patches, maybe.  Even scum needs to toil in the work-farms.  I like the idea of plastic fish tank vegetation, for some reason.
11) standard Imperial motifs worked in. Skulls. Aquila. It's Games Workshop, after all.

I'll break these down later. The weather is nice and the mommy and kid are at Yoga and I don't have much time before work. I have an idea for wooden bulkheads that work in a modular fashion like the original  plastic stuff but with more heft and wood screws ;)


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