Jonah Hex is a wandering scoundrel and
anti-hero, former Confederate Cavalry-man and Apache brave. He subsists as a gun-for-hire and bounty
hunter, travelling the Weird West leaving death and corpses in his wake. Grievously scarred and practically missing
half of his face, Hex regularly encounters criminal elements and
hostility. Despite his self-centered and
bleak outlook he is generally a hero for the Common Man and the Downtrodden
Innocent and is particularly kind to children and women. In addition to the scum that he brings to
justice, he often brushes against the worst parts of the supernatural and
weird, facing spirits and extra-terrestrial horrors in his travels. For a time he travelled through the
post-apocalyptic future owing to the machinations of his enemies, and even
served otherworldly powers after his physical death.
JONAH HEX (Neutral Level 5 Warrior/Scoundrel Analog)
AC: 15 HP: 55
Strength 15 (somewhat stronger than average, and an
iron grip)
Agility 17 (supernaturally quick, and
an excellent marksman)
Stamina 16 (very durable but not disease- or
poison- or whiskey-proof)
Intelligence 14 (cunning and clever)
Personality 14 (facial disfigurement but men and women follow
him readily)
Luck 17 (The Luck of the Devil himself!)
I imagine his lucky roll would be something
like: Back From the Dead (bonus to
Turn Over the Body rolls, but if Transylvanian Adventures rules are used, see
below).
Almost always armed, but a capable unarmed
hand-to-hand fighter.
A Bowie Knife (1d8) or A Cavalry Sabre (1d10)
A Colt Navy Revolver (1d4+1 squared) OR a Colt Single
Action Army (1d4+1 Squared) OR a .357 Blackhawk (1d6+2 squared)
Sometimes he carries a Tomahawk (1d8)
Abilities:
Hangman’s
Humor: If a Ruin point is accumulated by him for
whatever reason, then Jonah may elect to make an inappropriate joke and spend a
Luck point and shift the Ruin point to another PC or NPC (in which case it may
not have any effect at all). The “victim”
may make a Will Save at Jonah’s current Luck score to avoid it. If Ruin points
are not used, then Jonah can opt to make the joke anytime a Save is called for,
and gets a +1D bonus to the next roll AFTER
the save. The joke has to be a snappy one-liner, appropriate for the
context, and delivered immediately.
Chaotic beings and people save at -2D to avoid the Ruin acquisition.
Lucky
Bastich: Any time Jonah eats a hot meal, sleeps
comfortably, drinks whiskey or other spirits, or engages in physical affection
with a woman, he accrues +1d3 Luck to his maximum, in addition to whatever
other modifiers and consequences might apply.
His Luck does not regenerate otherwise.
What
Happened to Your Face, Mister? Any PC or NPC can
ask Hex what happened to his face, which triggers a Gallows Humor opportunity, but in this case Jonah distributes a
Ruin point to all who hear the joke (everyone at the bar, at the card tables,
and the barkeep, for instance). If Ruin
is not used, then Jonah instead gets +2D to a roll of his choice, which he may
hold for anytime within the session.
These bonuses do not stack, BUT the opportunities accumulate. Everywhere he goes, bodies pile up behind
him.
White
Hot Death: In addition to regular Mighty Deeds
as a Warrior of his level, if Jonah slays an enemy with a pistol then he
immediately can make another Mighty Deed attack at his full Action Die, until
his ammunition runs out, and then can follow the last shot with a melee attack
with no penalties for unarmed or improvised weapons. He uses full Action Die for dual-wielded
pistols without penalty.
He’s also skilled with setting traps and
deadfalls, and makes these and any Thief-based skills with his full Action Die and
stat-based bonuses. In addition, he gets
a +6 bonus to any tracking- or hunting-related DC rolls, and any tests of
horsemanship.
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