I love DCC's simple XP awards. Easy to tabulate, but they make for slow advancement and the implication is maybe that long, marathon play sessions and extensive campaigns are the norm. I do a lot of brief games and short campaigns and to go from a funnel-0 to 3rd or 4th level may take a great deal of time at the rate given in RAW, so I am fumbling and groping through these new standards. For a RP heavy game with a couple of brief combats and some good exploration, which I want to promote in the Barrowmaze, tonight's session gives about 23XP for DCC characters, enough for a 5th adventure character to finally make it to level 2 (this is +Alex Perucchini 's Sr. Juan Pistolero, pragmatic and straight-forward bandito from the southern Mexican territories possibly Chihuahua). I will probably adopt something like this for the Castle Gargantua games and also for the Purple Planet. I like to see characters advance, and Doug's come pretty close to dying a couple of times. I note also, this implies a great deal of me doing Fear checks that I sometimes miss, as well as abusing Ruin from Transylvanian Adventures pretty blatantly.
Luck Awards:
take up a roleplay opportunity, make people laugh +1 Luck
do some bold combat stuff, hilariously: +1 Luck
do a clever solution to a problem with your non-magical gear: +1 Luck
Die in a way that makes recovery impossible during the game - but cook up an answer for off-screen antics that’s better than just death (Adjudicated - possibly a follower or quest)
Acquire a mission from death before being turned over after dying, explain the mission: +1d4 Luck but your Patron is attached and maybe jealous
Use a magic-item without knowing what it does/trying: +1 Luck after
Opting to use a Dungeon World-style resolution (2d6 plus stat) when a mechanic does not otherwise exist:
Fail +1 XP
No/AND: +1 XP
Yes/AND: +1 Luck
Carouse off-screen, and report it - WITHOUT USING LUCK (maybe needs a carousing table) Bonus XP as the table adjudicates
Play Report to a wide audience e.g. DCCRPG group on G+ :+1 Luck for that character
XP awards for a group (this implies Reaction Rolls and Morale, I think)
Per room/area explored: +1
Peacefully negotiate an encounter: Double
Establish trade routes: +1
Trade goods: +1
Communicate with foreign or new people: +1
Learn something about a culture: +1
Spread news: +1
Learn news/rumors: +1
Haggle (in character): +1
Solve a puzzle: +1
Uncover a conspiracy: +1
Per day of land or sea travel: +1 to a limit of 7
Per thousand GP/Equivalent treasure recovered: +1 to a limit of 10 (this has application in Barrowmaze and other OSR type stuff but not in the grand scheme of DCC stuff, mostly)
Use a class skill in an encounter: +1 XP per encounter
Thank you for this information, I think it will be useful for me in the future.
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