Thursday, July 5, 2018

Tablesmith Tables for Sharing

Been working on learning Tablesmith - a powerful tool and well worth the very modest investment in money and time. I crank out a couple of pages of NPCs, keyed rooms, books, and those kinds of things before sessions these days and then improv the whole thing like I gave it a lot of thought. The secret is, I did give it a great deal of thought but then I put much of it into a Tablesmith table and sort of flesh it out at game time because I arrive tired and harried after dealing with peoples' emotional distress and I don't like to prep. Procedural generation like this is very much more fun for me: I'm usually as amazed and bewildered as the players and we tend to have a good time with it. Keeping it as coherent as possible is one of the fun parts.

Last night, instead of sleeping, high on Thai Ice Tea and the rich sulfurous fumes of cheap grocery-store fireworks, I finished entering in Kabuki Kaiser's Random Monster tables from Ruins of The Undercity. I use it sometimes at the table to generate sandy, curse-infested things that feel like Middle Eastern Barrowmaze, and I reskin the normal-flavored monsters for space-age/star-wars-fantasy/DCC gonzo and GO MAN GO.

If you have any use for Tablesmith you can have them, and you know, tinker with them or what have you. I know that my good friends Bryan Mullins and Paul Wolfe of Mystic Bull might enjoy toying around with these. There's a link down at the bottom for a google drive, if I can get it to work. The contents are:

  1. NMS_Moldvay Dungeon Level2.tab - a quick n dirty spit out of the Moldvay Basic D&D dungeon generation process
  2. NMS_Moldvay Dungeon Stocking.tab - same as above, but for level 1 - you can twerk the parameters, IIRC, to get it to do levels 1,2 or 3
  3. NMS_MoldvayWM1.tab - the Moldvay random monster lists, levels 1 through 3 with numbers appearing
  4. NMS_Occupations.tab - this is a Threndian random job maker, sort of like a 0-level DCC occupation tool. It makes some jobs that I would give up to become an adventurer. Thrend is my in-brain setting. Sort of Alice in Wonderland meets WFRPG1e if it had a baby with Star Wars
  5. NMS_Quirks.tab - I forgot where I stole this list from, probably from a good one on Abulafia (which if you're into random tables and know some coding better than me, you will find is an amazing free resource lovingly tended to by Dave Younce, my favorite DM of all time)
  6. NMS_RoTUMoldvay.tab - the Moldvay process slung on top of the features, traps, and monsters of Kabuki Kaiser's Ruins of the Undercity - greatest Solo dungeon maker ever (Although Mad Monks of Kwantoom is a close second and has more of a lemongrass flavor)
  7. NMS_RoTUWM.tab - all 10 intimidating levels of Ruins of The Undercity's Random Monsters Chart
  8. NMS_Strange Books.tab - tweaked the Random Books provided with Tablesmith to have a more evil and Lovecraft-Mythosian feel to it. Also includes some changes to the book materials, binding, and sizes
  9. NMS_Street Gangs.tab - basically, aggressive adjective and noun slapped together to make an interesting and sometimes hilarious (IMHO) gang name worthy of Necromunda, Ur-Hadad, Bastion, or my own Steam-/Diesel-/Elf-punk fantasy city Helleborine
  10. Races of Thrend.tab - spits out some very weird (setting specific) races. Referenced in the Thrend Character generators
  11. Thrend Character Generator.tab - DCC stats for meatshields, NPCs, gang-members, whatever. They're weird. Think Adventure Time plus Alice in Wonderland, plus Hellboy
  12. Torturous Backstories.tab - Stolen from Coins and Scrolls blog. 500 ennui-filled character premises
  13. Comma Delimited Rogues Gallery.tab - for my own use, to spit out tables full of nutjobs for making into easily-importable tables for InDesign
  14. Dickensian Names.tab - my favorite, and what got me into Tablesmith. I essentially stole the name list from >>>HERE GOD BLESS THESE GOOD HEARTED PEOPLES<<< and twerked on it to make the names even more ludicrous and to spit out more than one at a go... God Bless You, Name Nerds!
  15. Gothic Problems.tab - stolen from a Jane Austen-flavored RPG called Cruelity and Gothic Tales (which is something I've always wanted to play but haven't found the right group for). There's an updated version on RPGNow which is 2.00$. Just saying.
  16. HHS1_Gear.tab - random gear stolen from my very own starting equipment tables in The Hounds of Halthrag Keep
  17. NMS_Candy.tab - just a list of all the types of candy and Slurpee flavors I could think of, referenced in the Races of Thrend list. Into the Odd really got me thinking about gum and I like the idea of Candyland/Candy Kingdom gone evil and rotten. Remind me to finish that board game I thought of some time...
  18. NMS_EvilBooks.tab - I think it's just names, referenced in the Strange Books .tab, above.
  19. NMS_ExpandedJewelry.tab - the usual Jewelry list from Tablesmith, plus a bunch of other sorts I could find (mostly elaborate Indian jewelry). I think it references my Materials list, below 
  20. NMS_Materials.tab - all kinds of fantasy and real-world metals, plus some other non-metallic materials from fiction. Originally appeared on Abulafia (which is still one of the best low-prep RPG resources a GM could want)
There you go. Very likely I'll TS-ify a couple more of my favorites from Halthrag Keep, and my Mysterious Undead Properties thingamajig. I also stole the names from Darkest Dungeon which is a very dreadful theft, and drove me to a brief bout of insanity and lecherous flagellations, but I've recovered.


 
 
 

Friday, May 18, 2018

The Children of Gmork for RT/Inq28

I was looking at these Chaos Marines and Space Wolves bits, thinking about why I keep them, and I couldn't think of a good reason at that moment, and then the Internet showed me a very brief advertisement for a new GW skirmish game named Rogue Trader, I guess, but not the same one from 1986.

And I was going to use the SW bits for my Amber College Dungeonbowl kitbashery, just because, but it got me motivated some to sculpt some tabards and robes to put underneath all these leftover CSM  bits, and to use to make a Necromunda Chaos Cult with.

I think I will stat them up in RT1e and maybe convert to Necromunda 17 for a kick.

Interestingly, there is a work-up of Inq28 for Necromunda 2017, already! Which you can find on Yaktribe if you go looking!

Mostly, my ideas for the thing are based around:



Gmork, from the Neverending story. The big wolf that hunts Atreyu (Noah Hathaway, yo!). Servant of The Nothing, sent by The Manipulators to turn the people of Fantasia/Fantastica into Lies in the Real World. Starring: the GW Warg leader, or maybe just a Fenrisian wolf, a one of these barghests I have laying around.



This page of Tzeentch Chaos Renegades from the RT1 era. which I have seen painted all kinds of cool ways, and which I lusted after as a kid - let's face it, those RT Chaos SM were infintely weirder and cooler and more Xaos than the recent ones, which are still pretty cool.

This illustration of what must be CSM but which I took to be a very very weird regular space marines picture, because in my pre-teen mind I made no clear distinction between the good guys and bad guys and maybe even RT didn't make a good distinction, either?

And to use up all these Space Wolves bits and turn them to Evil Ends. I really sort of want to sculpt and cast a squad's worth of filthy, tattered tabards and weird biomechanical neck veins and horned skull helmets and weird insectile-robot arms.

anyways, a cult of Chaos Undivided/Malloc that is bent on dissolution and annhilitaion of everything, not just some dumb aggression.  Fill in the gaps with robots, adeptae mechanicae scumbags, and converted IG and gang-types

We'll see! Fingers crossed.  The Emperor is a Corpse! The Nothing is Coming!

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