Friday, November 20, 2020

Psuedorandom Dungeon Friday



I added some non-repeat indicators for certain sections of my Dungeon Maker code - so there ought to be more unique encounters within the dungeons - not monsters/NPCs because repeats of those give rise to factions - but fewer repetitive traps and trappings. Here's a 30 room, 1st level dungeon for you:

TOMB OF THE TOMBAC TOE RING 

  1. There is A Tombac toe ring, set with a rose quartz, worth 600 gold coins concealed here, stored in chests.
  2. There is a broken scientific equipment, that will grants a Wish Fulfillment, but Reversal and hidden 6 Bloodstone 75gp, here.
  3. The oily corpse of a Dwarf lies here, with axe and faded leather coat.
  4. 4 Acidic Lily Pads subtype Space, hidden antique coins worth 724 GP divided into small coffers, and a trap: Arrow Trap. The party sustains d20+5 attacks with 1d6 damage.
  5. A Sonic Harmonizer inflicts silence on whole party for 2d6 turns keeps the antique coins worth 76 GP safe.
  6. There is 15 Tiger Eye 10gp concealed here, stuffed into sacks.
  7. 4 Viper Snakes, hidden An ornate Calamine Brass pauldron, set with trilobite fossil, worth 1750 gold coins in large stone containers, and a trap: Monomolecular Scythe that attacks everyone in party as a Level 1 Fighter for d20 damage, with crits decapitating as a Vorpal Sword.
  8. 2 Elf Warriors, a barrel, and hidden treasure Potion of Poison and 513 GP.
  9. The room has a Rust Glyph, forcing a DC 17 Wisdom save or lose all non-magic metallic items. The trap is attached to a seemingly-innocuous unidentifiable odor.
  10. This room is spotlessly clean and free of dust. In the corner, there is a BEYOND THIS POINT, Spider Swarm ATE Garnet Fuddnery in spraypaint.
  11. There is an a very tidy resting spot is nestled in an out of the way part of this room, complete with water and toilet facilities here.
  12. The room has a thick spiderwebs. The trap is attached to a seemingly-innocuous rivulet.
  13. 5 Morlock Warriors, a chute, and hidden treasure 12 Amber 100gp.
  14. There are 3 Viper Snakes and a pedestal, in this room.
  15. 5 Viper Snakes subtype Nega-, a stairs up, and a trap: Hail Of Needles. It deals 10 attacks per PC as fighter of Level 1 doing 5 damage each.
  16. 1 Androids guard 169 GP. The treasure is tied in bags.
  17. 2 Dire Rats, a weapon rack, and hidden treasure Communicator Functions on 1-4 in 20.
  18. There are 4 Human Warrior Skeletons subtype Ghoul and a stall, in this cramped room.
  19. There is a statue from an ancient civilization, that convert the victim to worship of Saint Agilus here.
  20. Shocker Lizard subtype Flesh, a dome, hidden antique coins worth 837 GP , trapped with: Monomolecular Scythe that attacks everyone in party as a Level 1 Fighter for d20 damage, with crits decapitating as a Vorpal Sword.
  21. 3 Morlock Warriors, a stool, and a trap: Mummy Rot Powder. The party must pass DC 16 Constitution save or all be cursed as per a mummy.
  22. Spider Swarm subtype Mutant, a divan, and a trap: Mud Glyph, forcing a DC 13 Dexterity save or the party members will be mired in this room for 6 turns.
  23. Spider Swarm guard antique coins worth 2 GP . The treasure is scattered on the floor.
  24. 11 Piranha Butterflies, an ore smelter, hidden antique coins worth 429 GP , trapped with: Radiation Field Projector, forcing a DC 17 Constitution save or victim gains random major corruption.
  25. 2 Medium Monstrous Centipedes, a loose masonry, and hidden treasure Potion of Water Breathing and antique coins worth 317 GP .
  26. There are Krenshar and a recess, in this room.
  27. There are 2 Vegepygmy Warriors and a stairs up, in this room.
  28. The party can encounter 4 Viper Snakes, here.
  29. A Tachyon Bolt, forcing a DC 19 Dexterity save or the victim ages d20 years keeps the Scroll of Ward against Undead and antique coins worth 572 GP safeguarded.
  30. There is a large demon idol from an ancient civilization. Genuflecting to it activates a releases a spray of ancient coins worth 1351 - half are counterfeit or token money here.

p.s. subtypes I put in to vary up the monsters and keep players on their toes, just kind of templates added on to normal monsters. Some are kind of fun like "shadow" and "nega-" and "space" but anyeways

p.s.s. the code makes lots of stuff to play with, even though it's not always sensible, with the idea being that human interventions and edits will turn weird and unplayable entries into something fun at the table

Acidic space lily pads? I simultaneously want to jump on/vaporize these


Thursday, November 19, 2020

Crossin' the Streams - DnD plus Sims 4

So I was bored, what with this pandemic, and incidentally a client I work with was tellin' me about The Sims 4. I'd played all the Sims games but never really got into them. I have a copy of Sims 2 downstairs, and a fantasy Sims thing for my kid for this cast-off Nintendo DSi. The whole thing never really appealed to me for very long, so it's not something I've ever been too... enthusiastic about. But, it just so happened that when I went to the link that the client was talking about on Steam, there happened to be a Halloween sale on, and so I picked up the base game and a Potter-esque wizarding thing, a Vampire thing, a "Fear and Loathing in Space Desert Retro Alien Invasion" thing, and a halloween party pack, and some other stuff for pretty cheap. SO. That's done. My kid wanted the cats and dogs one, so I got that too. There's also an official licensed Star Wars pack, which offers lightsabers and "comfortably-used" architecture and alien races n such.

Death comes for the Vampire Kleiner at a cocktail party. Boba Fett, hold my beer.

The interesting thing about it is, that the EA people put out regular mod packs for $$$, which is great - I have my eye on the camping one, the Aztec/Inca/Maya/Mesoamerica jungle one, and my kid has asked for the mermaid one. They have a pretty good model, these EA guys - they build the framework and they offer high-quality expansions, and they look the other way when people hack the heck out of it.

Reminds me of WoTC - I don't know if there's an equivalent of Old School Sims, or whatever. But in the interim, I picked up a "Zombie Apocalypse" mod wth Resident Evil characters (including the Nemesis!). There is, interestingly, a Sims Medieval pack/mod/total makeover for what appears to be the Sims 3 engine. I wonder if people are diligently stealing content from that, or if it could be done? That one has pirates, knights, castles, swordfights, all the good stuff.

Also, I figured out how to use a community-friendly program to add a t-shirt skin of my favorite, now sadly-defunct podcast Drink Spin Run. It happens to be the most comfortable T-shirt I own for some reason, and it leaps magically into my hands from the clean laundry bin. I accidentally happen to be wearing it as I type this.

Kleiner wasn't a terrific roommate, but we had times.

Take that, Evil(?) Space Plant!

So, here are some links to DnD-style mods and hacks for The Sims 4. If I ever make more scripts or content for this particular game, I'll share it around as best as I am able - probably from this particular page.


I saved Strangerville from the >>REDACTED<< and also now I'm working up to Master of Magic whilst I pursue a day-to-day job as superspy. So, that's cool, I guess.

HERE IS SIMS 4 STUFF I'VE MADE:

You, too, can celebrate the greatest Roleplaying podcast in all of recorded history by dressing your digital avatars in very comfortable T-shirts when you battle friendly wizards.



HERE ARE POSSIBLY-USEFUL LINKS FOR World-Famous-Fantasy-Roleplaying-Game LOVERS OF THE SIMS 4:

Some skyrim textures (I ought to play that game one day)

Very promising set of props for having a table full of DnD stuff at your house. 

Add DnD 9-Way alignment as traits to your Sims by Emoria

Add DnD Races as traits to your Sims by Emoria

A big fancy castle using only the base game

A bonkers list of fantasy-oriented mods by Valhallan 

Buy 'The Hounds' - Click Here