As you sneak through the ruinous Wharf District of fog-shrouded Innsmouth, you will come across buildings on every dank street which the unwise might investigate.
Take up a handful of the standard polyhedra, and find the building is:
The building is: 1d4 – 1) ruined, burned 2) ruined, collapsed 3) poor shape, occupied (next roll) 4) inhabitable, occupied (next roll)
This lives there: 1d6 – 1) Human couple, grieving 2) Human couple, complicit 3) Human family, insurgent 4) Mixed family, mostly transformed 5) Mixed family, mostly human 6) Monstrous entity (next roll)
The monster is: 1d8 – 1) Small Shoggoth 2) Massive Deep One 3) Pirahnoid 4) Froghemoth 5) Toadopus 6) Star Spawn 7) Mi-Go Vivimancer 8) Minor Floating Polyp
Inside, there is: 1d10 – 1) Trash 2) Furniture, destroyed 3) Furniture, intact 4) Bootlegger cache 5) Gun Runner cache 6) Strange machines 7) Egg cases 8) Valuable artwork 9) Working vehicle 10) Occult Texts
The family is afflicted with: 1d12 – 1) Normality 2) Hallucinations 3) Benign Delusions 4) Innsmouth Taint 5) Leprosy 6) Malaria 7) Cholera 8) Strange Pets 9) Horrible Curse 10) Vengeful Spirit 11) Paranoia 12) Great Wealth
The house is connected to: 1d20 – 1) nothing 2) a mostly flooded basement 3) a nearby house via tunnels 4) a nearby house via rooftops 5) a distant house via tunnels 6) The Esoteric Order of Dagon 7) The Innsmouth Jail 8) the Manuxent River, via tunnels 9) Coastal sea-caves, via natural tunnels 10) Coastal sea-caves, via worked tunnels 11) Yhan’thlei via a gate spell 12) The Dreamlands, after midnight and before dawn 13) the Waite Mansion, via a private phone line 14) an underground complex via a basement hatch 15) a Federal Agent hideout 16) a forgotten charnel pit wherein ghouls meander 17) a secret cache of Civil War weapons 18) a hidden Christian Chapel 19) a trove of Deep One treasures 20) R’Yleh, through a time-warp gate
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