FORE THE EMPEROR
I was reading this series of Zombie Golf posts by +Stiubhart MacChoille and immediately got to thinking about ways to use what I already have to make a Golf40K game or something like it
"Wilkins, pull the flag as the ball approacheth, and prime the Promethium Pumps." |
What I have in mind is Hivegolf. 9 holes of creaky hive towers, Plague Zombies, sludge, sumps, and gang warfare. A couple of gangers surround and escort the driver and putter and you pop up encounters like from the Outlanders random encounters, and there's a ref like in Blood Bowl and your gang can pick up loot counters, archaeotech
Wyrds can telekinetically slice/hook you. Hive conditions. Stroke penalties. Spook-enabled targetting of hidden holes.
http://www.twohourwargames.com/zombiegolf.html
You can grab the rules +Stiubhart MacChoille used, or close to it, at the above link. Certainly got to model up some ball and hole counters. Melta-Photon-balls and Exhaust-vent/Bunker-targets?
I think +David Okum may have done a golf series, also (maybe not, but he should have done)
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