I found this file on my hard-drive a few days ago, and since I will never ever finish the project (and in fact I don't recall many of the ideas) I give it to the internet in goodwill. To each, as they say, according to their need. This was probably right after the publication of my solo gamebook. I think it's very clearly inspired by the
which was an epic "sailing around adventuring" solo module. Grand in scope and procedural possibility but sort of tangled up with weird mass combat mechanisms. Pretty sure it was conceived right around the heyday of the Google+ share-and-share alike era. I kinda dig the vibe, but the only thing that stands out to me particularly is the random starting entry mechanic, which is based in part on your Luck modifier (this is DCC obviously). I think I was also inspired by "Barbarian Prince" which is a long-time favorite of mine,
Way too ambitious in scope, in reflection. This was back when I thought fun ideas about tabletop RPGs, or at least read other peoples' fun ideas and synthesized things into something of my own. Now, I just play Skyrim with like 500 mods...
"Sea Caves initial entries the City".rtf
Oubliette of the Fishfolk
Cities:
1. Aubergiole
- Innsmouth Equivalent from French Inn (‘Auberge’) and Maw (‘Gueule’). Market, Docks, Tavern, Supplies,
2. Visulax
– Specularum Equivalent: Docks, Market, Tavern
3. Aredeth
Bay – Pirate Port
4. Helleborine
– Coastal Megalopolis (off limits due to Zombie Plague)
5. Marbourg
– Seaside Town, nearby River (off limits due to Zombie Plague)
Islands:
1. Three
Harpies Key – Gate to Lightless Realms, Other Universes
2. Meridot’s
Cay- The Wizard Meridot’s Tower
3. Hyomand
Rock – The Oubliette of the Fishmen
4. Forlorn
Island – Giant Monsters, Occasional Big Treasures, Death for Big Parties
5. Hammer
Island (Home to Aredeth Bay) – Small Town, Pirate Wizard Patron
6. Bloodrock
Plinth – Empty, Granite and Basalt, Gribb Roosts
7. The
Island of the Amazonians (Mountain Range)
Locations:
1. Sail
upriver to near Halthrag Keep, attacked by Jackal Bandits
2. The
Howling Whirlpool of Awfulness, ship destroyed, flotsam!
3. Jungle
of Teth
4. The
Crystalline Spire of Meridot
Remember to give lots of opportunities for Luck Use, Saves,
and Especially Thief Skill Checks
Random Non-Thief Character Starts
(for the start of the game, use 1d12 plus the Luck Modifier. Pre-generated Characters Will Start at
Specific Entries in the Book)
-3
|
GALLOWS!
|
SQUARE
|
-2
|
To the JAIL, BAD FINE, MAYBE DEATH
|
TRIAL
|
-1
|
INNSMOUTH TAINT: Thank the Gods it is morning, now. You find yourself at the edge of a long and
lonely dock in the city of Aubergiole, neck, hands and feet itching. Your eyes are watering and your head
hurts. You have fought the
overpowering urge to jump into the water and swim away since being awoken
around 2 bells, after strange dreams of vast cities through which you
floated. As the sun rises, you feel
somewhat better and resolve to take some aid to help you sleep, tonight. A skilled thief like you can’t operate well
when fighting urges like these!
Looking down at the end of the barnacle-encrusted dock, you notice an
Intricately Carved Tetrahedron, possibly a fishing weight or lure. You may take it if you like. Then, turn to DOCKS
|
DOCKS
|
0
|
SHANGHAI’ED AND CAST AWAY
|
ISLAND (Lonely)
|
1
|
SHIPWRECKED
|
ISLAND (Random)
|
2
|
KIDNAPPED AT SEA!
|
TEMPLE ISLAND
|
3
|
PLAGUE SHIP!
|
AT SEA(Random)/RANDOM DOCKS
|
4
|
In town, down on your Luck (-2 Luck), Gambling debt
|
|
5
|
On a Mission – Recover a Captive (Randomly Determined – Attached to
Secrets!)
|
|
6
|
FIRST MATE, MUTINEERS – SHIP WITH POOR MORALE
|
|
7
|
On a Pilgrimage – See a Sight
|
|
8
|
Hunting Party – Fight a Monster
|
|
9
|
Cartographer for a Lord – Visit 4 different islands and map 3
locations of each (cities do not count!)
|
VOLCANO ISLAND
|
10
|
Free Agent – No particular Quest, 350 GP in Savings
|
|
11
|
SECRET AGENT! , Minor Sum of Gold for Expenses 1000XP, Kill the
Bandit King
|
BANK
|
12
|
MAP TO TREASURE, TAVERN, No Money
|
TAVERN
|
13
|
MINOR TREASURE, MARKET, Skull Chime
|
MARKET
|
14
|
FIRST MATE, DEAD CAPTAIN – SHIP WITH GOOD MORALE
|
ISLAND
(Random)
|
15
|
LAWYER’S OFFICE – ESTATE OF WEALTHY TRADING CAPTAIN UNCLE, FREE SHIP
|
DOCKS
|
Straight Thieves Begin in a Spot Determined by their
Alignment, and Receive a Mission Based upon it, if they like. Else, they can use the Random Chart and
adjust the result depending upon
ALIGNMENT
|
START LOCATION
|
MISSION
|
Lawful
|
Hyomand Rock, Shoreline
|
Acquire The Prayers of Hydra Volume 4, Deliver to Boss in Aubergiole
(or take the 4th Oath!)
|
Neutral
|
Aredeth Bay, Pirate Port
|
Ring the Storm Bell at the Top of Hyomand Rock, Watch What Happens
(Or Destroy It, Better!)
|
Chaotic
|
Hyomand Rock, Acolyte’s Chamber
|
Assassinate the Priestess of Hydra, She Keeps the Undersea Peoples In
Check (Or Assume the Priesthood Yourself, with 4th Oath and the
Rod of Command)
|
SECRETS!!!
A. Random
Aubergiole House/Basements/Treasures/Monsters
B. The
Storm Bell – Rang It
C. The
Storm Bell – Cracked It
D. Deep
One Hybrid Class
E. Eagle
Eyrie on Meridot’s Cay
F. The
Dead Cyclops Underwater at Hyomand Rock
G. The
Dead Cyclops Chained to Forlorn Island
H. Halthrag’s
Circle On Hyomand Rock
I.
Ifrit’s Pizzle, Drink Recipe and Spell
J.
JaleBeard, the Pirate Wizard Patron
K. On
Kelpies
L. On
Lesthirash, the Wasp God
M. On
Merfolk
N. On
Nixies
O. The
Orpiment Skull Magic Item
P. Pendlebrook
– A Pleasant Spot
Q. Queen
Leonora of Hamathrace
R. Raiders
of Rayloon
S. Summon
Tentacular Horror
T. Tcho
Tcho PC Class
U. Ulfire
Mistress Patron
V. Vecnull’s
Revenge (A ship, The Cyberlich’s Flagship)
W. Wizardarium
Gate to Calabraxis
X. X
The Mysterious (A Sage)
Y. Yeoman’s
Bow Magic item
Z. Zither
of Antipathy Magic Item
NEW MONSTERS
Raylooni Raiders (Albinos, Tall, Thin, Debased) – Stout
Ships, Low Damage
Cyborg Corsairs – Very Stout Ships, Somewhat Damaging
Deep One Hybrid Pirates – Weak Ships, Weak Damage
Tcho Tcho
Tentacular Horrors
Ocean Sprites, Lawful/Neutral/Chaotic
Kelpie/Seaweed Folk
Pirahna Birds
Amazonians
Island Sprites
PREGENERATED CHARACTERS/QUEST
Nithan Knifeknot – Thief, Lawful, Level 2 (Bring 10,000 in Gold to Bad Guy on the
West Edge of Aredeth Bay by Day 30 to rescue your beloved Kelani). Swimming and
Diving Skills
Murlo – Fighter, Lawful, Level 2 (Destroy a 5-Headed Hydra
on Forlorn Island, Day 30). Commander Skills.
Diego Panselfaust – Male Halfling, Neutral, Level 2 (Take an
Immortal Bride by Day 30). Ladykiller
Skills
Holga Vohrnknicht – Female Dwarf, Neutral, Level 2 (Find a
place for the Clan to Live – there are 2 acceptable spots 1 on , Day 30). Stoneworker Skills.
Brother Emmerit Lutz – Cleric, Chaotic, Level 2 – Find a New
Home for Temple of Lesthirash the Wasp God.
Lore Skills. Sacrifice a Ship to
the Whirlpool and Find the Location of the Wasp Temple. 25 Days
Yesorian, Wizard, Chaotic, Level 2 – Acquire the Rod of Undeath, 50 Days, or
Die! (Very difficult for a Wizard but
fairly simple for a Thief!)
THIEVES FOR HIRE (Special Thiefly Rules; You may hire a thief
on the crew of your boat, but each skill roll calls for d6xrate fees, and each
thief can be killed by monsters in landing parties. Some locks cannot be picked by NPC thieves )
Aram, Barjum, Blastin, Corexin, Duglash, Efrim, Odess, Pyotr,
Alenk, Gyurtom, Hirelm, Inigo, Jakes, Melporine, Nidora, Olegh, Trendio
SPECIAL HIRELINGS (For example, as in Barbarian Prince)
Wives/Husbands
Sages
Monsters
A Robot
Familiars/Demons/Imps/Quasits (for example, Spellvexit)
Sailing/Supplies/Ship’s Crews/Landing Parties/Morale (based
on Personality)
Random Treasure Entries are given with the expected roll of
dice, 1d3-1d100 (with 0 as a possible result); some areas will increase the
given +d for monsters and some will decrease