Tuesday, February 12, 2019

Schadenfreude

A buddy of mine, wise and nameless, wrote me yesterday. He said he was surprised that (what with all the Mandy Morbid hubbub going down these past few hours) I didn't hit him up with a text. A text full of schadenfreude. I told him I was well past caring, but that I had indeed checked a certain person's twitter feed and he was mostly posting about... gummi bears. I guess when you're in the headlights, a good thing to do is to not give accusations firm footing by acknowledging them.

A couple of years ago, I was really frothing at the mouth about a certain Villainous Celebrity, how this cat was wrecking the scene, how his influence was down to style and not much substance and how he brought a fog of conflict with him wherever he went. My personal conflicts with This Dude were somewhat on the low end of import, but he called for my... what? Like shunning? Or something? on Google Plus. Now that the Old Madam is gone

I often went off the deep end and did myself a great deal of harm, in terms of footing and credentials, by really letting it fly on this guy and his defenders. In a way that I term SCORCHED EARTH style, if someone is trying to invalidate your experience of abuse, or your recognition of abuse, and people are telling you "WELL HE WAS ALWAYS NICE TO ME" and trying to change your mind about it, there's no longer any need to resort to logic and reason. Logic and Reason is what people will use to justify their abuse, what people use to make that itch, the cognitive dissonance, the image they have of an abuser and the truth that they feel down in there, they Logic and Reason to quiet that little voice in there, the one that says something is Not Adding Up.

You know what, fuck Logic and Reason. And Fuck You for defending that guy. I guess it takes a #metoo moment to set the course of justice straight or whatever.

I hope you get what's coming to you, Mr. Villainous Celebrity Artiste. All the motherfuckers clamboring out of the woodwork saying SORRY I SHOULDA SEEN IT

Well, you shoulda listened is what.

Wednesday, January 2, 2019

The Lamentable Upper Levels of DunjonCorp Site C

I was toying around with a guitar and an electric organ and Tablesmith. All my creative outlets have DUNGEON on the front, and fuck it, but here's 50 rooms spat out by Tablesmith after I twerked on it last night and went to bed relatively satisfied with what it vomited up.

Each line is a room and the contents in the ostensible 1st level of a DunjonCorp thing. The level is adjustable and it has the same monster list as Kabuki Kaiser's Ruins of the Undercity because I like it, although I'm going to adjust it some (e.g. by adding monsters and mutations and psionics n shit). For some reason (my programming and preferences) the generator makes a lot of traps. Deep breath! Go.

  • Corpse renderer - breaks corpses down into 1d10 potions.
  • Slime Patches - 1 in 10 is monstrous and/or dormant .
  • Strong updraft air.
  • This room is trapped with Poisoned Arrow . 1000 current issue gold can be found here.
  • Fire - blazing fire in center of room.
  • This room is occupied by 12 Jinxkins. Glittering synthshells equivalent to 800 gold can be found here.
  • This room is occupied by 15 Kobolds. Potion of Growth can be found here.
  • Weapon racks - 4 ancient mono-scimitars, void grenades, or blasters.
  • This room is occupied by 3 NPC Adventurers. Scroll: Ward against Magic can be found here.
  • This room is occupied by 12 Giant Rats.
  • Warpgate to alternate dimension or plane. Circlet of Summoning Ghost can be found here.
  • Archway - stepping through transports to Astral/Ethereal/Dreamlands.
  • This room is trapped with Ball trap - all PCs in marching order DC 15 Reflex save. 5 Hematite 25gp can be found here.
  • This room is trapped with Falling Stones - d6 damage per PC.
  • This room is occupied by 3 Snyads.
  • 4 Mummified corpses: disturbing them causes Enrages PC or victim for 1d10 turns DC 15 Will save.
  • This room is occupied by 8 Brigands.
  • This room is occupied by 11 Gibberlings.
  • This room is trapped with Negative Energy Glyph - Save or lose 1 energy level.
  • Stairway to extra-/para-dimensional section of dungeon.
  • This room is trapped with Arrrow trap - unluckiest PC gets Attack with d20+5 1d10 damage. A Weathering Steel choker, worth 600 gold coins can be found here.
  • This room is occupied by 14 Gibberlings. Glittering synthshells equivalent to 600 gold can be found here.
  • It is dusty, here. The dust is recently disturbed.
  • This room is trapped with Ball trap - all PCs in marching order DC 15 Reflex save.
  • Weapon racks - 2 ancient mono-scimitars, void grenades, or blasters. Strange alien metal beads worth 200 gold can be found here.
  • Magically confined monster - a Nycadaemon.
  • This room is trapped with Vacuum chamber - within 5 turns, the breathable air from this area and nearby 3 rooms is evacuated. Triangular coins of an alien material equivalent to 900 gold can be found here.
  • This room is occupied by 7 Jinxkins. Apparatus of the Crab can be found here.
  • Mouldering Tapestries, worth 643 gp but weigh 1000gp.
  • Rotten flesh smell.
  • This room is trapped with Floor, collapsing - suddenly, the whole party makes DC 15 to avoid falling into the depths. Ancient bartering tokens equivalent to 400 gold can be found here.
  • This room is occupied by 14 Giant Rats. Scroll: Spells (3) can be found here.
  • This room is occupied by 2 Fire Beetles.
  • This room is occupied by 6 Gibberlings. Triangular coins of an alien material equivalent to 600 gold can be found here.
  • It is dim here.
  • Weapon racks - 3 ancient mono-scimitars, void grenades, or blasters.
  • This room is trapped with Burning Oil Shower - d6 damage plus 1 per round for Level 1 rounds. Strange alien metal beads worth 200 gold can be found here.
  • This room is occupied by 11 Giant Rats.
  • Archway - stepping through transports to Astral/Ethereal/Dreamlands.
  • This room is occupied by 15 Kobolds. Potion of Treasure Finding can be found here.
  • This room is trapped with Arrow trap, poisoned unluckiest PC gets Attack with d20+5 1d10 damage and random poison DC 15.
  • Fire - blazing fire in center of room.
  • Altar to Business/Commerce/Mammon - leaving money causes Ages PC or NPC by 11 years. High Tech: Chemical Sensor Functions on 1-19 in 20 can be found here.
  • It is dusty, here. The dust is recently disturbed.
  • Corpse renderer - breaks corpses down into 1d10 potions.
  • This room is occupied by 2 NPC Adventurers.
  • Trash incinerator - receive 5 gold/AL in antique coins for worhtless items.
  • Illusionary Ceiling - view the sky outside. Glittering synthshells equivalent to 400 gold can be found here.
  • This room is trapped with Earthquake .
  • This room is occupied by 10 Gibberlings. Flying Carpet and Scroll: Ward against Elementals can be found here.

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