|The Commuters are already aware and are unfazed.|
Sunday, May 31, 2015
What follows is just a basic test of the set-up, and right now, believe it or not I'm using a dead man's walker as a tripod, which is maybe pretty unwise but it's relatively stable and unlikely to break my rig and all the chunky gizmos attached. A dead man's walker. I hope it's not cursed.
Maybe I will document my sadly-never-finished Dark Angels successor chapter, ostensibly members of the Guardians of the Covenant.
Here is Brother Renfrew, hooded Templar-Sergeant of the Nox Betelgeuse Monastery, about to be taken apart by some xeno scum. As you can see, the system needs a little twerking, but I think it's going to be nice, once it's all together. I think it's going to need some pictures of Dresden in the background, or maybe some shots of a castle in Alsace-Lorraine or somesuch. It could be the depth of field is a little too low, here. Anyways, catch you later, heretic!
|Suddenly, Renfrew regrets his choice of imposing headgear|
Friday, May 29, 2015
As you sneak through the ruinous Wharf District of fog-shrouded Innsmouth, you will come across buildings on every dank street which the unwise might investigate.
Take up a handful of the standard polyhedra, and find the building is:
The building is: 1d4 – 1) ruined, burned 2) ruined, collapsed 3) poor shape, occupied (next roll) 4) inhabitable, occupied (next roll)
This lives there: 1d6 – 1) Human couple, grieving 2) Human couple, complicit 3) Human family, insurgent 4) Mixed family, mostly transformed 5) Mixed family, mostly human 6) Monstrous entity (next roll)
The monster is: 1d8 – 1) Small Shoggoth 2) Massive Deep One 3) Pirahnoid 4) Froghemoth 5) Toadopus 6) Star Spawn 7) Mi-Go Vivimancer 8) Minor Floating Polyp
Inside, there is: 1d10 – 1) Trash 2) Furniture, destroyed 3) Furniture, intact 4) Bootlegger cache 5) Gun Runner cache 6) Strange machines 7) Egg cases 8) Valuable artwork 9) Working vehicle 10) Occult Texts
The family is afflicted with: 1d12 – 1) Normality 2) Hallucinations 3) Benign Delusions 4) Innsmouth Taint 5) Leprosy 6) Malaria 7) Cholera 8) Strange Pets 9) Horrible Curse 10) Vengeful Spirit 11) Paranoia 12) Great Wealth
The house is connected to: 1d20 – 1) nothing 2) a mostly flooded basement 3) a nearby house via tunnels 4) a nearby house via rooftops 5) a distant house via tunnels 6) The Esoteric Order of Dagon 7) The Innsmouth Jail 8) the Manuxent River, via tunnels 9) Coastal sea-caves, via natural tunnels 10) Coastal sea-caves, via worked tunnels 11) Yhan’thlei via a gate spell 12) The Dreamlands, after midnight and before dawn 13) the Waite Mansion, via a private phone line 14) an underground complex via a basement hatch 15) a Federal Agent hideout 16) a forgotten charnel pit wherein ghouls meander 17) a secret cache of Civil War weapons 18) a hidden Christian Chapel 19) a trove of Deep One treasures 20) R’Yleh, through a time-warp gate
Friday, May 22, 2015
Thursday, May 14, 2015
The other thing (probably first) is a multiplayer follow-up to HHSOLO 1, with some satirical Black Humor for good measure. Political commentary. Since it seems the way of things, I think my layout will go easier if going forward I just shoot for 6x9 format for everything - this presents both freedoms and constraints, but at least I won't need to retrofit a book down from 8.5x11, again. I think since the demand was high, everything going forward will be paper first, and digital as a bonus or freebie.
The second thing is HHSOLO2, a solo DCC book just for Thieves. Of course, now I know what works and what don't, I won't necessarily limit it to just Thieves, but thieving may be the focus of it. Sure, there'll be a little bit for everybody but you'll not get deep down to the Heart of the Thing unless you're a Thief.
I will work on my 40K table and the Genestealer Cult here and there, as I am able. And I'm running a Purple Planet game biweekly starting a month ago or so, and it appears to be taking of (at least on paper).
Friday, May 8, 2015
For my part, I was in contact with some of the folks that will be at WayneCon when I had this game fall out of the sky into my head while I was mowing/thrashing the patches of weeds and roots that symbolized a lawn outside the trailer in the woods in which I lived with my wife and Very Tiny Baby. Doug K.'s taken an interest an' this may suffice to whet our appetites, for a spell. It's late - late means many prepositions and nested ones
That particular mowing, I turned about half way through and I noticed that the Bees were all hovering there, looking at me, as if to say ARE YOU GOING TO MOW THIS PATCH OF GROUND, MAN? And I was struck by their patience and simple Stoicism and my time there was somewhat trying but almost always interesting in that way. The game tumbled out of those bees into my ear and I laughed and I fleshed it out later, and it was better at one point but this is what I have, now.
The fox that attacked me, we had come across each other a couple of times in broad daylight when I was jogging in the woods - I didn't know then that each time we crossed paths it was getting more ominous and unsafe, and I was struck by wonder that an animal like that could be so flagrantly fearless. Not a good sign. And rabbits! So many rabbits. I learned that the woods kind of depends on large numbers of rabbits NOT making it, or else there would simply be too many rabbits, and hungry, ill, and desperate foxes. Like after the tenth dying baby rabbit, it's not that your heart hardens, but Ants and Buzzards gotta eat same as Rabbits.
Here you go. Simple target numbers, modified maybe by 1 or 2 tops in either direction, 2d6 - you only need one die to signify a success. 2 1's is a critical success, etc. etc. I think doubles of any kind ought to have some magic in it, so there.
Let me know what you think, or not. A premise of the game is that Death comes for critters the same as anybody, and it's okay. Life in the woods goes and goes and they don't tend to complain too much.
Tuesday, May 5, 2015
Following up on the Scooby-Doo/40K crossover. Need to figure out how to do a cravat in green stuff. by the by, I saw the Scooby movie the other day, and they cast that puppy spot on. Usually I think Matthew Lillard and Freddie Prinze are wastes but Lillard makes a perfect Shaggy and Fred's not bad (the ladies hit it just right). The CGI is terrible but hey YMMV
Commisar Jones – Grim, Well Dressed, Generally Dense and Clueless. Never needs a morale check, and ruthlessly murders all those who turn tail in his presence. Has a tragic thing for the Death Cultist that will never be reciprocated; he now trusts only to his comrades and his array of master-crafted weapons (currently a hot-shot laser pistol and a Mechanicum-hacked Eldar cutlass that he won in a card game). All psychology is suspended within 12" of him
Death Cultist Dympnha Black – Tight synthskin suit and vibro-rapiers. She is single minded in her determination to slay heretics and meet her end at the hands of a worthy opponent. She is a 6th Dan black belt in Terran Ninjudofu, and coincidentally a triple-gold medal winning Zero-G gymnast. In addition to the usual profile, any humanoid opponent will have their I reduced by d6 when attacking her (units all use the same roll) as they gaze upon her unearthly appeal
Sister-Hospitaller Dinklage – Prudent, calming, slightly autistic. A capable surgeon and her practically worthless meat eyes have been replaced by psyocculum-integrated synthetics. She is a skilled boxer and wears Jokaero Digital Flamers in addition to her Auspex and medi-kit. A gifted researcher and scholar, she is tireless and sometimes too-focused on solving mysteries. She lowers any opponent's S and T by 1d6 each since she sees clearly to the bottom of their schemes.
Shagrojj – A vicious and bloodthirsty Void-viking turned Space Wolf Scout for the Lone Wolves chapter, he is on loan to Commisar Jones after incurring a life-debt to him. The team often keeps him sedated with Kalma and colorful 2d animated holos, and he and Sk00-B became friends almost immediately owing to their shared love of tearing out throats. Shagrojj is fully capable of using any weapon he comes across but prefers lightning claws. He enjoys being dropped over incursion zones in deep strike maneuvers. If he is within 12" of Sk00-B at the start of the turn, he gains Fleet and if deployed together they gain Infiltrate
Sk00-B – None knows, now, why this cyber-mutt is gifted at drawing forth and ravaging Chaos, Xenos, and Heresy. The fact of the matter is that wherever this unit is, so too arises scandalous urges in the populace to swindle others, conspire with aliens, and summon evil. It may be coincidence but early tampering by a Hrud shaman while on patrol with his original Arbites squad may have scrambled his circuits. He is affixed with many purity seals after personally mauling over a thousand heretics, aliens, and daemons. The owner may spend a Victory Point or other resource (come to an agreement) to give Sk00-B +d6 attacks at S6, AP3 at the start of, and until the end of the next turn - if he is within 6 inches of Fred, Dymphna, or Dinklage at the start of the turn.
I think that incorporates sufficient Scooby lore and 40K mechanics for my needs!
Sunday, May 3, 2015
Also, always scoping out the scenery DIY scene, can't help but point you to
As if you din't know about those already, but that's where I'm drawing a lot of inspiration from...