Thursday, June 11, 2015

Death, We Defy Thee

(For Alex's consideration)

Following up - I thought Wayne R. Had preempted my post with this thing here:


But it's a good review of exactly the kind is thing I want to avoid.  So, as discussed in my previous thing - this admirable little Oz game posits No Death right up front, for the PCs or the NPCs.  I think that's amazing way to look at play - it hearkens to childlike fantasizing that gives rise to the more complex forms of gaming we all love.

(I never finished this and it was in drafts but a recent thread by Alex prompted me to hang it out)

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