Following up - I thought Wayne R. Had preempted my post with this thing here:
But it's a good review of exactly the kind is thing I want to avoid. So, as discussed in my previous thing - this admirable little Oz game posits No Death right up front, for the PCs or the NPCs. I think that's amazing way to look at play - it hearkens to childlike fantasizing that gives rise to the more complex forms of gaming we all love.
(I never finished this and it was in drafts but a recent thread by Alex prompted me to hang it out)