Tuesday, December 15, 2015

Chimney Sweep World - Procedural Anti-Dungeon

Mary Poppins - my kid is obsessed with her.  A tedious early 60's movie with some weird message about family values that strikes us as tin-earred, now, since DUH - you shouldn't neglect your kids or make them miserable.  Which is why I see so much in the way of Poppins these days...  I said something very naughty about the state of her regenerative organs over on DSR a few nights ago.  With a pretty face, simple charm, a venomous tongue, and a vindictive sensibility full of snark and contempt for others, I imagine the reason why she's practically perfect in every way is that underneath the petticoats there's just like snakes and tentacles and eyes.  Snapping dentatas if you follow. At night I toss and turn and the sentiment of the movie invades everything and I find the most honey-dripping displays make me weepy and the spirit of Christmas returns and I have the urge to fly kites all the time...

These are scant notes that will never see the light but I offer them so that someone may redeem them from nihility

Bert the Chimney Sweep/Everyman (his occupation is literally whatever is needed at the time so he always gets a d20 plus 5 on skills rolls)

This suggests a late Victoriana/Edwardian/Georgian or whatever occupations list - I think there was one of these already floating around.  Screever, chimney sweep, horse racer, party band, french waiter, suffragette, kite salesman

Steppin time - a vicious dance-off/gang rumble between Mephits and redcaps in the rooftops of a soot-stained hell

D3x2 by d8, then a linear array/repetition of d8. These are all the same height in terms of stories, and the next set can go up (1-2) down (3-4) or stay the same height (5-8) on a d8. Buildings within a block will be relatively close together, but there may be alleys and parks and long perilous drops back to material reality. You can get sucked up to the Chimney sweep World anytime you investigate chimneys which are literal liminal zones between the prime and the smoke-lands

Related to: Margaret St. Clair's linear dungeon crawl which I never finished because in retrospect the hero of that Shadow People book had a tough slog of it and the principle was sound in terms of mechanics and simulation but maybe UN-fun overall

Smoke Form Spell - not for people but for using smoke to make semi-material objects. See the soot-city of Haon and Ylill in the Purple Planet boxed set. I still haven't played this chunk of the thing out despite my quantum-ogre-ing trying to kidnap, cajole, and seduce the PP party into it...

Smoke Mephits made from ashes and soot. Triple damage from wind and from brushes but nothing else affects them in the slightest. Unflappable and maliciously cheery.

Efreet Prince of Smoke like Yan C'Bin or that other one. A boss monster. Nattily dressed and imperious. Maybe a tophat

Mary has many wiles: charm, suggestion, levitation, animation of objects, extra-dimensional spaces, and planar step into pseudo-realities. She can speak to animals and see the future. BY GUM SHE IS A WITCH

No comments:

Post a Comment

Buy 'The Hounds' - Click Here

Google+ Followers