Wednesday, January 2, 2019

The Lamentable Upper Levels of DunjonCorp Site C

I was toying around with a guitar and an electric organ and Tablesmith. All my creative outlets have DUNGEON on the front, and fuck it, but here's 50 rooms spat out by Tablesmith after I twerked on it last night and went to bed relatively satisfied with what it vomited up.

Each line is a room and the contents in the ostensible 1st level of a DunjonCorp thing. The level is adjustable and it has the same monster list as Kabuki Kaiser's Ruins of the Undercity because I like it, although I'm going to adjust it some (e.g. by adding monsters and mutations and psionics n shit). For some reason (my programming and preferences) the generator makes a lot of traps. Deep breath! Go.

  • Corpse renderer - breaks corpses down into 1d10 potions.
  • Slime Patches - 1 in 10 is monstrous and/or dormant .
  • Strong updraft air.
  • This room is trapped with Poisoned Arrow . 1000 current issue gold can be found here.
  • Fire - blazing fire in center of room.
  • This room is occupied by 12 Jinxkins. Glittering synthshells equivalent to 800 gold can be found here.
  • This room is occupied by 15 Kobolds. Potion of Growth can be found here.
  • Weapon racks - 4 ancient mono-scimitars, void grenades, or blasters.
  • This room is occupied by 3 NPC Adventurers. Scroll: Ward against Magic can be found here.
  • This room is occupied by 12 Giant Rats.
  • Warpgate to alternate dimension or plane. Circlet of Summoning Ghost can be found here.
  • Archway - stepping through transports to Astral/Ethereal/Dreamlands.
  • This room is trapped with Ball trap - all PCs in marching order DC 15 Reflex save. 5 Hematite 25gp can be found here.
  • This room is trapped with Falling Stones - d6 damage per PC.
  • This room is occupied by 3 Snyads.
  • 4 Mummified corpses: disturbing them causes Enrages PC or victim for 1d10 turns DC 15 Will save.
  • This room is occupied by 8 Brigands.
  • This room is occupied by 11 Gibberlings.
  • This room is trapped with Negative Energy Glyph - Save or lose 1 energy level.
  • Stairway to extra-/para-dimensional section of dungeon.
  • This room is trapped with Arrrow trap - unluckiest PC gets Attack with d20+5 1d10 damage. A Weathering Steel choker, worth 600 gold coins can be found here.
  • This room is occupied by 14 Gibberlings. Glittering synthshells equivalent to 600 gold can be found here.
  • It is dusty, here. The dust is recently disturbed.
  • This room is trapped with Ball trap - all PCs in marching order DC 15 Reflex save.
  • Weapon racks - 2 ancient mono-scimitars, void grenades, or blasters. Strange alien metal beads worth 200 gold can be found here.
  • Magically confined monster - a Nycadaemon.
  • This room is trapped with Vacuum chamber - within 5 turns, the breathable air from this area and nearby 3 rooms is evacuated. Triangular coins of an alien material equivalent to 900 gold can be found here.
  • This room is occupied by 7 Jinxkins. Apparatus of the Crab can be found here.
  • Mouldering Tapestries, worth 643 gp but weigh 1000gp.
  • Rotten flesh smell.
  • This room is trapped with Floor, collapsing - suddenly, the whole party makes DC 15 to avoid falling into the depths. Ancient bartering tokens equivalent to 400 gold can be found here.
  • This room is occupied by 14 Giant Rats. Scroll: Spells (3) can be found here.
  • This room is occupied by 2 Fire Beetles.
  • This room is occupied by 6 Gibberlings. Triangular coins of an alien material equivalent to 600 gold can be found here.
  • It is dim here.
  • Weapon racks - 3 ancient mono-scimitars, void grenades, or blasters.
  • This room is trapped with Burning Oil Shower - d6 damage plus 1 per round for Level 1 rounds. Strange alien metal beads worth 200 gold can be found here.
  • This room is occupied by 11 Giant Rats.
  • Archway - stepping through transports to Astral/Ethereal/Dreamlands.
  • This room is occupied by 15 Kobolds. Potion of Treasure Finding can be found here.
  • This room is trapped with Arrow trap, poisoned unluckiest PC gets Attack with d20+5 1d10 damage and random poison DC 15.
  • Fire - blazing fire in center of room.
  • Altar to Business/Commerce/Mammon - leaving money causes Ages PC or NPC by 11 years. High Tech: Chemical Sensor Functions on 1-19 in 20 can be found here.
  • It is dusty, here. The dust is recently disturbed.
  • Corpse renderer - breaks corpses down into 1d10 potions.
  • This room is occupied by 2 NPC Adventurers.
  • Trash incinerator - receive 5 gold/AL in antique coins for worhtless items.
  • Illusionary Ceiling - view the sky outside. Glittering synthshells equivalent to 400 gold can be found here.
  • This room is trapped with Earthquake .
  • This room is occupied by 10 Gibberlings. Flying Carpet and Scroll: Ward against Elementals can be found here.

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