Last night, instead of sleeping, high on Thai Ice Tea and the rich sulfurous fumes of cheap grocery-store fireworks, I finished entering in Kabuki Kaiser's Random Monster tables from Ruins of The Undercity. I use it sometimes at the table to generate sandy, curse-infested things that feel like Middle Eastern Barrowmaze, and I reskin the normal-flavored monsters for space-age/star-wars-fantasy/DCC gonzo and GO MAN GO.
If you have any use for Tablesmith you can have them, and you know, tinker with them or what have you. I know that my good friends Bryan Mullins and Paul Wolfe of Mystic Bull might enjoy toying around with these. There's a link down at the bottom for a google drive, if I can get it to work. The contents are:
- NMS_Moldvay Dungeon Level2.tab - a quick n dirty spit out of the Moldvay Basic D&D dungeon generation process
- NMS_Moldvay Dungeon Stocking.tab - same as above, but for level 1 - you can twerk the parameters, IIRC, to get it to do levels 1,2 or 3
- NMS_MoldvayWM1.tab - the Moldvay random monster lists, levels 1 through 3 with numbers appearing
- NMS_Occupations.tab - this is a Threndian random job maker, sort of like a 0-level DCC occupation tool. It makes some jobs that I would give up to become an adventurer. Thrend is my in-brain setting. Sort of Alice in Wonderland meets WFRPG1e if it had a baby with Star Wars
- NMS_Quirks.tab - I forgot where I stole this list from, probably from a good one on Abulafia (which if you're into random tables and know some coding better than me, you will find is an amazing free resource lovingly tended to by Dave Younce, my favorite DM of all time)
- NMS_RoTUMoldvay.tab - the Moldvay process slung on top of the features, traps, and monsters of Kabuki Kaiser's Ruins of the Undercity - greatest Solo dungeon maker ever (Although Mad Monks of Kwantoom is a close second and has more of a lemongrass flavor)
- NMS_RoTUWM.tab - all 10 intimidating levels of Ruins of The Undercity's Random Monsters Chart
- NMS_Strange Books.tab - tweaked the Random Books provided with Tablesmith to have a more evil and Lovecraft-Mythosian feel to it. Also includes some changes to the book materials, binding, and sizes
- NMS_Street Gangs.tab - basically, aggressive adjective and noun slapped together to make an interesting and sometimes hilarious (IMHO) gang name worthy of Necromunda, Ur-Hadad, Bastion, or my own Steam-/Diesel-/Elf-punk fantasy city Helleborine
- Races of Thrend.tab - spits out some very weird (setting specific) races. Referenced in the Thrend Character generators
- Thrend Character Generator.tab - DCC stats for meatshields, NPCs, gang-members, whatever. They're weird. Think Adventure Time plus Alice in Wonderland, plus Hellboy
- Torturous Backstories.tab - Stolen from Coins and Scrolls blog. 500 ennui-filled character premises
- Comma Delimited Rogues Gallery.tab - for my own use, to spit out tables full of nutjobs for making into easily-importable tables for InDesign
- Dickensian Names.tab - my favorite, and what got me into Tablesmith. I essentially stole the name list from >>>HERE GOD BLESS THESE GOOD HEARTED PEOPLES<<< and twerked on it to make the names even more ludicrous and to spit out more than one at a go... God Bless You, Name Nerds!
- Gothic Problems.tab - stolen from a Jane Austen-flavored RPG called Cruelity and Gothic Tales (which is something I've always wanted to play but haven't found the right group for). There's an updated version on RPGNow which is 2.00$. Just saying.
- HHS1_Gear.tab - random gear stolen from my very own starting equipment tables in The Hounds of Halthrag Keep
- NMS_Candy.tab - just a list of all the types of candy and Slurpee flavors I could think of, referenced in the Races of Thrend list. Into the Odd really got me thinking about gum and I like the idea of Candyland/Candy Kingdom gone evil and rotten. Remind me to finish that board game I thought of some time...
- NMS_EvilBooks.tab - I think it's just names, referenced in the Strange Books .tab, above.
- NMS_ExpandedJewelry.tab - the usual Jewelry list from Tablesmith, plus a bunch of other sorts I could find (mostly elaborate Indian jewelry). I think it references my Materials list, below
- NMS_Materials.tab - all kinds of fantasy and real-world metals, plus some other non-metallic materials from fiction. Originally appeared on Abulafia (which is still one of the best low-prep RPG resources a GM could want)