Monday, June 1, 2026

Actual Play Report From Our Arduin Game

 Our group has been meeting about biweekly for 8 years - we lagged a little in COVID, obviously, but a core group of 4 to 6 players and a welcome number of infrequent attenders. Our games generally have me as the DM and 4 players, so it works out nice. They don't often remember to buy henchmen or hirelings, so sometimes they are motivated to avoid combat A LOT, which some folks don't like. Roll/Role playing is the thing, I guess. But I can safely assert that about half the time there's no combat and it's all negotiation and stealth. Since the Arduin/Whitebox OD&D system we use is a little bit dangerous, they have avoided combat except when they have the advantage, and it mostly goes okay. Some of the players are used to 5e and have not really experienced getting your ass handed to you and so the first few sessions of the campaign the PCs were hilariously outmatched by a giant soul-sucking crab creature in the very first dungeon room. The fun was had in the running away!


via GIPHY


Anyways, we had 6 players and I was running, and since the previous session ended in a hilarious Total Party Kill at the hands of a local wingless green-dragon, all the players started afresh and we moved the game from the locale of Smegburg to a Nameless Metropolis on a river in the middle of the continent. The PCs were almost all literally fresh off the turnip-boat. Since two players arrived late, everybody rolled up fresh Arduin characters in the "Ruins of Arduin" style. You can find the document here.

We had two Neanderthals - one a warrior and one a wizard (Matt gets a pass since he's getting married this weekend and he hasn't been in a game in a while). We also had an Amazon Forester and an Elf Wizard. When the two late players showed up they picked a Human Thief and a Human Cleric of (insert Time god from Arduin pantheon). We use Zach's OD&D reference sheets to add some spice to human characters with the "Swanson" charts (Which Zach Keeps HERE)

The first four spent all their money carousing on the charts and so sadly were somewhat materially unprepared - they didn't have a light source or anything! No poles, no ropes. Just the armor and weapons they brought to the town. Since they were new on the scene, they have no gang or guild affiliations, and no home-base, so they got a hot tip and ended up at the entrance to the dungeon.

To prepare, we always use this Oriental Adventures 1e yearly/monthly events chart. It helps us keep some continuity and some framing for the broader story of the campaign, which often impacts play. For example, the TPK resulted from a predator ravaging the countryside after the stymying of the rise of a nature god in the game before. This turned into a Kudzu Being, and its destruction caused all sorts of ecological upset including the dragon that killed the party taking residence in the area. Added to the regular incursions, plagues, fires, earthquakes, uprisings, and other Fun Events the chart makes, it's pretty evident that poor Aereth is hotly contested by Law and Chaos.

This time, the rolls gave us the seasonal event "Birth", but the monthly result also happened to be "Birth" on the next chart. This has not happened before, and by agreement it was decided that the Wizard the party has butted heads with in the past used the Shadow Nymphs he took from the Ancient Temple when the party first encountered him to produce an heir! Not one heir: Twins! The second twin for reasons we haven't discerned yet, was stolen away. Monstrous? Is it a secession issue? Anyway, you don't need two heirs, so one disappeared. The carousing chart we used signaled that the Elf Wizard was quested by his god when the Elf prayed under duress, so by fiat I decided that Lorelan Coralthion or whatever pressed upon him the importance of finding the Lost Heir!

Anyway, the "funny voices" improv chart provided me with "Pubescent Teen" so I did my best Morty Sanchez as the new Hobgoblin guard at the entrance to the local Adventurer's Guild Endorsed dungeon. They didn't have guild badges, or even a reservation, obviously. And not enough money for a decent bribe. Neither wizard had prepared Charm Person, so the thief stole the reservation book and entered them in on the next page, implying that they just had the start date and time for their reservation mixed up. A classic "Abe Frohman" moment.


More later I guess - I forgot what happened but fun was had

Saturday, January 31, 2026

Committing my Intention for 2026: HHSOLO2

Hey, Wayfaring Reader!

If you're a frequenter here at this infrequenting blog, you'll be dimly aware that a while back was the 10th anniversary of the publication of my Dungeon Crawl Classics solo gamebook. I don't hype it up, much, but I'd link to think it was inspirational and I almost uniformly get positive feedback on it.

In fact, a guy took it upon himself a few years ago to translate it into Spanish so his girlfriend could play it. Poor girl! I hope they are still together and their children are well-fed and -behaved. Another guy in Spain (I think) made it into an Android App - I'm an iOS guy but I could probably sort out how to play it on an emulator if I could muster the gumption. An interesting side-effect of this process was that he asked me about why there were certain entries into which one could not ingress through the normal gaming process: that is, no entries had choices that led to these entries in normal play...

I'd been found out! Owing to the conversion process from the gamebook authoring tool to a word document, I had left in some placeholders and then on the way through I had entirely missed updating them after I had written the rest of the text. So in an emergency (and since I had grown weary of writing, editing, and laying it out by then) I swiftly wrote in the entries as stubs. You can't get to them but if you've been flipping back and forth you will have noticed the different format of the entries and would note that they are clues to a different numbered entry that DOES have Paul Wolfe's patron attached. You would have to consciously and conscientiously break the gaming conventions of the book to get in there to find the reALITY BENDING ULTRABEING and bend him to your will (insert winky emoji 😘 )

Another dude asked me about Nebrovolent, which I dug up from an old Dragon magazine Runequest adventurer and never saw anywhere else again. i think I put a disclaimer in the book about it, but anyways, no more explicit theft of IP for me. 

Anyways, the text of the sequel has sat on my hard drive long enough and owing to some recent positive feedback and interest I've decided to reinvest emotional resources into the thing and get it out there. I haven't approached Goodman Games about it, yet so keep it quiet for the time being, but I hope that Joseph and the good-hearted Head Acolytes will take pity on me when I do have something to propose.

No kickstarters (no offense) but I will get and pay for an editor - I know a couple of suitable ones. And I think I will invest in an ISBN so bookstores can easily carry it if they are inclined...

I think I can recall all the necessary processes in InDesign to lay it out myself again, and of course one of the joys of making it will be making art for it. And I may commission an artist to do the cover for me again, this time with understanding of what cover art needs (Sam Schultz, keep an ear out!)

HHSOLO 2 originally began as a romp through a futuristic megadungeon a la M. St Claire's "Sign of the Labrys" but I lost oomph. The beginnings of that were posted on the blog a few years ago. The next iteration was a seafaring romp taking after "Lathan's Gold" which was the first Expert Set solo module. I realized after I began that I had bitten off way more than I could chew, but I did actually make the entries for the first town based off "Lathan's Gold" city of Specularum. I think I called it Aubergiole which is a loose translation of "Innsmouth" and it was grimy and zombie infested and awful in the way that Specularum was bustling and bright-eyed. I may have committed some of that text to this blog, also. I'll have to look. I never released it as a gamebook-format thing but I did keep the idea alive in my brain. It culminated with a break-in into the Deep One-Hybrid Pirate Sorcerer's vault to steal some cursed loot, but I ran out of steam and life carried on. here I am. I've got a day or two a week to write again and I'm dealing with some minor depression that ought to abate as the winter wraps up. 

Anyways, wish me luck! Hopefully I will update you soon on my progress for (tentatively)

HHSOLO 2 : INKDARK VAULTS OF THE SEA-SORCERER

p.s. there are a few tenuous  ideas for follow-ups on the hard-drive. Some I have forgotten entirely... maybe it;s time to raid the archives

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