Thursday, June 12, 2014

List of New DCC Project Races etc

Scrappler/Tofukin - give of yourself to heal the other party members!  Find a charcuterie or sous chef to heal - watch out for spoilage in this damnable heat (Doug's prompt)

80s Metal Kid - epic Tunes and Air Guitar saves the day. Law/Chaos/Balance is really on your side and this has some drawbacks (also Doug's prompt)

Antiquated Sword - a conceptual leftover of my participation in Stoutfellas, and the worship of slimy and unwholesome gods (I owe a debt of gratitude to Wayne, Doug, James, and the other Stoutfellas)

Sun Worshipping Reptiloids - environmentally affected dangerous/sleepy/poisonous/scaly (Jurgen's prompt)

Verminous Mass (there's a Cif- something or other in the Fiend Folio 1e) edit: CIFAL (Daniel's prompt)

Phlogiston-Displaced Moon Dweller - nice suggestion, David

Ape-Man Mind-Bender - thanks to James

Maybe a Thark - but I don't want to get torn to legal shreds. Martian Nomad?  Green Tusker? (Daniel's Prompt, I realize that my friend and co-conspirator +Darien Mason posted this already)

These prior are inspired by the good folks listed, namely +James V West , +Jürgen Mayer , +David Brawley , and my own personal Illuminati of DCC +Daniel Bishop and +Doug Kovacs.  All of these guys what whom are winners of semi-tangible things (Edit: Crawljammer #3 when it arrives unless you guys already do that thing in which case let me know) and also my esteem for inspiring me when I need a break from something else.  Maybe I can get you in touch with my man +Sam Schultz who can work on some printable paper minis for us to honor this meeting of minds

Also on the Docket:

Cloud Shoggoth - sort of a vaporous Dralasite - impervious to most damage but only solid for short times, prone to adopt the forms of nearby objects

Crafted Sentience/Golem - finite hit points, compelled to save the meek as long as possible (alternately highly limited functioning in some areas but impervious to some kinds of damage entirely)

'Loon (Oz thing) - patch up those leaks with string/bubble gum/innertubes - float/levitate, malleable, no damage from blunt attacks but highly susceptible to blades/piercing

Daniel beat me to sentient semi -anthropomorphic animal so that's good. The idea for all of these is to work within the spirit of DCC and tweak mechanics slightly but in a balanced fashion so as to get away from the old elf/dwarf/hobbit thing which to my mind has a certain charm but really strangles possibility in the crib, if you get my bad but to my mind apt metaphor

The spirit of the things I have been reading suggests the need for a variant of the Rolled-Over/Ruin rules, in which horrible consequences to the integrity of the character BESIDES death are heaped on for dropping to 0 HP, but with the perk that the same character can develop the narrative with the party after a rest and rotation back in. Death - permanent stat loss of varying types, madness, corruption , compulsions, quests, added mechanics, dubiously beneficial patronage, acquisition of terrible artefacts, doppleganger-age

Of course you may prefer death

I'm stalled on progress of the Big Project - partly legitimate and partly procrastinating. I figure GenCon is gonna keep GG busybusy until after the summer so I can coast through, refine, give early drafts to friends for edits and then submit a highly polished thing at the end of summer

I'm going to be a wreck at work in a couple of hours

(I just wrote this for the sake of getting it out of my noggin - names and identities filled in tomorrow)

After the Mower Living Document

Not so much a game or system as a framework for narrative, inspired by Nimh and Watership Down and Oz and Peter Rabbit and some other things I've been thinking and pondering on, and reading to my kid

A progression from orderly idyllic light hearted exploration downward into dangerous and consecutively more harrowing escapes/problems, culminating with a cataclysm and rebirth. Like Akira but with Mice or something.

Set it human suburbia, with PCs as cute little animals, menaced by one or more predators. As the game/campaign progresses, more playable races 'unlock' depending upon making friends and doing favors, whereas negative actions add to predators list. Faeries and magic as an optional plug-in, and the alternating corrupting and purifying effects of the humans decided upon by group consent. Does it look like a dry summer?  Is there a hurricane?  Is Mr McGregor having a hard time with his wife and so disposed to be cruel, or is he playing too much WoW and awaiting DnD 5e so the garden is unguarded or going to seed?

Rules light, 2d6 best-of for resolutions

Birds, bees, mice, rats, praying mantises, butterflies as PCs

snakes, dogs, foxes, coyotes, etc. for antagonists

Pixies, Nimh Rats, Goblins, Faeries, for the optional plug ins.

Maybe each turn two players nominated to act out human aspects of the story. Truck broke down in the field?  It's an obstacle for the plow so Ms Brisby can move the kids across the way with a rattlesnake in pursuit. Why did the truck break down?  The faeries sabotaged the distributor after Ms Brisby got them a set of keys from McGregor's house so they can doppelgang the new baby...

Anyway, just a placeholder since I can't sleep. What are the effects of the relentless hacking back of the wilderness upon the characters of the characters?

More later.

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