I added some non-repeat indicators for certain sections of my Dungeon Maker code - so there ought to be more unique encounters within the dungeons - not monsters/NPCs because repeats of those give rise to factions - but fewer repetitive traps and trappings. Here's a 30 room, 1st level dungeon for you:
- There is A Tombac toe ring, set with a rose quartz, worth 600 gold coins concealed here, stored in chests.
- There is a broken scientific equipment, that will grants a Wish Fulfillment, but Reversal and hidden 6 Bloodstone 75gp, here.
- The oily corpse of a Dwarf lies here, with axe and faded leather coat.
- 4 Acidic Lily Pads subtype Space, hidden antique coins worth 724 GP divided into small coffers, and a trap: Arrow Trap. The party sustains d20+5 attacks with 1d6 damage.
- A Sonic Harmonizer inflicts silence on whole party for 2d6 turns keeps the antique coins worth 76 GP safe.
- There is 15 Tiger Eye 10gp concealed here, stuffed into sacks.
- 4 Viper Snakes, hidden An ornate Calamine Brass pauldron, set with trilobite fossil, worth 1750 gold coins in large stone containers, and a trap: Monomolecular Scythe that attacks everyone in party as a Level 1 Fighter for d20 damage, with crits decapitating as a Vorpal Sword.
- 2 Elf Warriors, a barrel, and hidden treasure Potion of Poison and 513 GP.
- The room has a Rust Glyph, forcing a DC 17 Wisdom save or lose all non-magic metallic items. The trap is attached to a seemingly-innocuous unidentifiable odor.
- This room is spotlessly clean and free of dust. In the corner, there is a BEYOND THIS POINT, Spider Swarm ATE Garnet Fuddnery in spraypaint.
- There is an a very tidy resting spot is nestled in an out of the way part of this room, complete with water and toilet facilities here.
- The room has a thick spiderwebs. The trap is attached to a seemingly-innocuous rivulet.
- 5 Morlock Warriors, a chute, and hidden treasure 12 Amber 100gp.
- There are 3 Viper Snakes and a pedestal, in this room.
- 5 Viper Snakes subtype Nega-, a stairs up, and a trap: Hail Of Needles. It deals 10 attacks per PC as fighter of Level 1 doing 5 damage each.
- 1 Androids guard 169 GP. The treasure is tied in bags.
- 2 Dire Rats, a weapon rack, and hidden treasure Communicator Functions on 1-4 in 20.
- There are 4 Human Warrior Skeletons subtype Ghoul and a stall, in this cramped room.
- There is a statue from an ancient civilization, that convert the victim to worship of Saint Agilus here.
- Shocker Lizard subtype Flesh, a dome, hidden antique coins worth 837 GP , trapped with: Monomolecular Scythe that attacks everyone in party as a Level 1 Fighter for d20 damage, with crits decapitating as a Vorpal Sword.
- 3 Morlock Warriors, a stool, and a trap: Mummy Rot Powder. The party must pass DC 16 Constitution save or all be cursed as per a mummy.
- Spider Swarm subtype Mutant, a divan, and a trap: Mud Glyph, forcing a DC 13 Dexterity save or the party members will be mired in this room for 6 turns.
- Spider Swarm guard antique coins worth 2 GP . The treasure is scattered on the floor.
- 11 Piranha Butterflies, an ore smelter, hidden antique coins worth 429 GP , trapped with: Radiation Field Projector, forcing a DC 17 Constitution save or victim gains random major corruption.
- 2 Medium Monstrous Centipedes, a loose masonry, and hidden treasure Potion of Water Breathing and antique coins worth 317 GP .
- There are Krenshar and a recess, in this room.
- There are 2 Vegepygmy Warriors and a stairs up, in this room.
- The party can encounter 4 Viper Snakes, here.
- A Tachyon Bolt, forcing a DC 19 Dexterity save or the victim ages d20 years keeps the Scroll of Ward against Undead and antique coins worth 572 GP safeguarded.
- There is a large demon idol from an ancient civilization. Genuflecting to it activates a releases a spray of ancient coins worth 1351 - half are counterfeit or token money here.