Friday, May 8, 2015

After the Mower, Larval Stage

I finished a thing for WayneCon next week, but maybe I think even the folks that don't get to go there might roll this around in the spirit in which it's conceived.  WayneCon will be one of those times when pictures will be insufficient to communicate the awesomeness of the brain waves engendered, so I offer the wavelength I'm at at the moment.  Payment to the community for just being fun people to interact with, bat things around with, create and explore with.  Like a mystical journey, dig?

For my part, I was in contact with some of the folks that will be at WayneCon when I had this game fall out of the sky into my head while I was mowing/thrashing the patches of weeds and roots that symbolized a lawn outside the trailer in the woods in which I lived with my wife and Very Tiny Baby.  Doug K.'s taken an interest an' this may suffice to whet our appetites, for a spell.  It's late - late means many prepositions and nested ones

That particular mowing, I turned about half way through and I noticed that the Bees were all hovering there, looking at me, as if to say ARE YOU GOING TO MOW THIS PATCH OF GROUND, MAN?  And I was struck by their patience and simple Stoicism and my time there was somewhat trying but almost always interesting in that way.  The game tumbled out of those bees into my ear and I laughed and I fleshed it out later, and it was better at one point but this is what I have, now.

The fox that attacked me, we had come across each other a couple of times in broad daylight when I was jogging in the woods - I didn't know then that each time we crossed paths it was getting more ominous and unsafe, and I was struck by wonder that an animal like that could be so flagrantly fearless.  Not a good sign.  And rabbits!  So many rabbits.  I learned that the woods kind of depends on large numbers of rabbits NOT making it, or else there would simply be too many rabbits, and hungry, ill, and desperate foxes.  Like after the tenth dying baby rabbit, it's not that your heart hardens, but Ants and Buzzards gotta eat same as Rabbits.

Here you go. Simple target numbers, modified maybe by 1 or 2 tops in either direction, 2d6 - you only need one die to signify a success.  2 1's is a critical success, etc. etc.  I think doubles of any kind ought to have some magic in it, so there.

Let me know what you think, or not.  A premise of the game is that Death comes for critters the same as anybody, and it's okay.  Life in the woods goes and goes and they don't tend to complain too much.

Tuesday, May 5, 2015

Heresy, Inc.

Following up on the Scooby-Doo/40K crossover.  Need to figure out how to do a cravat in green stuff.  by the by, I saw the Scooby movie the other day, and they cast that puppy spot on.  Usually I think Matthew Lillard and Freddie Prinze are wastes but Lillard makes a perfect Shaggy and Fred's not bad (the ladies hit it just right). The CGI is terrible but hey YMMV




Commisar Jones – Grim, Well Dressed, Generally Dense and Clueless.  Never needs a morale check, and ruthlessly murders all those who turn tail in his presence.  Has a tragic thing for the Death Cultist that will never be reciprocated; he now trusts only to his comrades and his array of master-crafted weapons (currently a hot-shot laser pistol and a Mechanicum-hacked Eldar cutlass that he won in a card game).  All psychology is suspended within 12" of him

 

Death Cultist Dympnha Black – Tight synthskin suit and vibro-rapiers.  She is single minded in her determination to slay heretics and meet her end at the hands of a worthy opponent.  She is a 6th Dan black belt in Terran Ninjudofu, and coincidentally a triple-gold medal winning Zero-G gymnast. In addition to the usual profile, any humanoid opponent will have their I reduced by d6 when attacking her (units all use the same roll) as they gaze upon her unearthly appeal

 

Sister-Hospitaller Dinklage – Prudent, calming, slightly autistic.  A capable surgeon and her practically worthless meat eyes have been replaced by psyocculum-integrated synthetics.  She is a skilled boxer and wears Jokaero Digital Flamers in addition to her Auspex and medi-kit.  A gifted researcher and scholar, she is tireless and sometimes too-focused on solving mysteries.  She lowers any opponent's S and T by 1d6 each since she sees clearly to the bottom of their schemes.

 

Shagrojj – A vicious and bloodthirsty Void-viking turned Space Wolf Scout for the Lone Wolves chapter, he is on loan to Commisar Jones after incurring a life-debt to him.  The team often keeps him sedated with Kalma and colorful 2d animated holos, and he and Sk00-B became friends almost immediately owing to their shared love of tearing out throats.  Shagrojj is fully capable of using any weapon he comes across but prefers lightning claws.  He enjoys being dropped over incursion zones in deep strike maneuvers.  If he is within 12" of Sk00-B at the start of the turn, he gains Fleet and if deployed together they gain Infiltrate

 

Sk00-B – None knows, now, why this cyber-mutt is gifted at drawing forth and ravaging Chaos, Xenos, and Heresy.  The fact of the matter is that wherever this unit is, so too arises scandalous urges in the populace to swindle others, conspire with aliens, and summon evil.  It may be coincidence but early tampering by a Hrud shaman while on patrol with his original Arbites squad may have scrambled his circuits.  He is affixed with many purity seals after personally mauling over a thousand heretics, aliens, and daemons.  The owner may spend a Victory Point or other resource (come to an agreement) to give Sk00-B +d6 attacks at S6, AP3 at the start of, and until the end of the next turn - if he is within 6 inches of Fred, Dymphna, or Dinklage at the start of the turn.


I think that incorporates sufficient Scooby  lore and 40K mechanics for my needs!


cheerio


 

 





Sunday, May 3, 2015

Ideas for Scenery, ALSO The Heresy Hunters

flexible garden edging for shield wall...

Just so (except you flip it over).

The one in Home Depot today was fairly cheap like 8.00 for 5 feet or something, and was suspiciously shaped like the GW plastic shield wall kit but like twice as high and 100 times as long

Also, always scoping out the scenery DIY scene, can't help but point you to
and

As if you din't know about those already, but that's where I'm drawing a lot of inspiration from...

Also, thinking about some Kill Team stuff, check this 40K Kill Team idea (don't fucking copy this, even though it's a watered down version of a couple other mashuped ideas, please!)

Plus a Commisar, a sexy Death Cult Assassin, A Sister Hospitaller, a Mystic (maybe a Space Wolf scout... Get it?) and some badass Cyberhound.  And a melta-turret on top.  I will stat these up later for you.

Wednesday, April 29, 2015

Secret Ingredients

being another dubious sub-mission for players of 40K who field against my Genestealer Cult


Yours is a task force set by the Ordo Sanitorum to inspect Manufactorae and production facilities throughout this segment, ostensibly to ensure good hygiene and safety for workers and consumers.  A tedious ruse! since every Imperial Citizen accepts that life is cheap and the Emperor keeps the Faithful safe from mishap and disease...

Your actual mission is to discover the last 4 of the 27 secret ingredients of Taint Cola Fizzy Drink, so that they may be analyzed and so that Imperial Agents may synthesize key ones to improve the generic state-owned brand to drinkability. As it stands, the un-purchased bulk of millions of gallons is used as a somewhat  insipid cleaning agent in AM field hospitals (it's called Dr. Imperator).  These are the infamous Brown Barges, moving sulkily from planet to planet peddling refreshing beverages no one wants, to deposit them finally in zones of strife to wash away blood and leave only a sticky film and an unpleasant smell behind.

The Taint Cola Company player places 4 objective markers anywhere on the board. At the start of your turn, for every model in a scoring unit that touches the marker, roll a d6 die. For any model equipped with an auspex or marker lights or the equivalent, roll an additional die. Any 1's on the die provide you with a victory point, assuming the unit retreats off a table edge (a vehicle may be used). If that unit is destroyed, the Taint Cola player gains those Victory Points, instead.


For every Victory Point contested in this way, the Taint Cola player may place/deploy a single Genestealer in cover within 12" of the Objective Marker on the following turn, and it may charge and assault that turn and counts as a unit for scoring purposes.

These are in addition to normal scoring and mission rules, since it's my belief that insanely complicated is better.

that's all.

Monday, April 27, 2015

My Philosophy on 40K

I don't want to know about Primarchs - I want to know about Rogue Traders.  Maybe Captains. Delaque Spook dealers. Individual Sisters of Battle. The Cockney Ork bores me to tears (in fact I think the Orc is one thing Steve Jackson did well in the LoTR).

I don't want to see Knights, I want to see the Mechanicus Adepts that maintain their knee-servos and strike the Runes of Supplication.

I prefer Pit Slaves and Guilders and Outcast Hive Gangers. Could Brakkar the Avenger and some Ratskins take on some Space Wolves?  Wouldn't it be fun to sort it out?

I'm procrastinating with the table.  I need to sort out a way to get the MDF or plywood to the house. I guess I just need to bite the bullet and tie one on.

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