Monday, June 1, 2015
Craftsy Stuff for The Emperor
Sunday, May 31, 2015
Bless Your Weapons And Flame THIS Area: Old Camera Rig for Shooting Minis
What follows is just a basic test of the set-up, and right now, believe it or not I'm using a dead man's walker as a tripod, which is maybe pretty unwise but it's relatively stable and unlikely to break my rig and all the chunky gizmos attached. A dead man's walker. I hope it's not cursed.
Maybe I will document my sadly-never-finished Dark Angels successor chapter, ostensibly members of the Guardians of the Covenant.
Here is Brother Renfrew, hooded Templar-Sergeant of the Nox Betelgeuse Monastery, about to be taken apart by some xeno scum. As you can see, the system needs a little twerking, but I think it's going to be nice, once it's all together. I think it's going to need some pictures of Dresden in the background, or maybe some shots of a castle in Alsace-Lorraine or somesuch. It could be the depth of field is a little too low, here. Anyways, catch you later, heretic!
Suddenly, Renfrew regrets his choice of imposing headgear |
Wayne's Scratchbuilt Table
Friday, May 29, 2015
This Innsmouth Building Is
As you sneak through the ruinous Wharf District of fog-shrouded Innsmouth, you will come across buildings on every dank street which the unwise might investigate.
Take up a handful of the standard polyhedra, and find the building is:
The building is: 1d4 – 1) ruined, burned 2) ruined, collapsed 3) poor shape, occupied (next roll) 4) inhabitable, occupied (next roll)
This lives there: 1d6 – 1) Human couple, grieving 2) Human couple, complicit 3) Human family, insurgent 4) Mixed family, mostly transformed 5) Mixed family, mostly human 6) Monstrous entity (next roll)
The monster is: 1d8 – 1) Small Shoggoth 2) Massive Deep One 3) Pirahnoid 4) Froghemoth 5) Toadopus 6) Star Spawn 7) Mi-Go Vivimancer 8) Minor Floating Polyp
Inside, there is: 1d10 – 1) Trash 2) Furniture, destroyed 3) Furniture, intact 4) Bootlegger cache 5) Gun Runner cache 6) Strange machines 7) Egg cases 8) Valuable artwork 9) Working vehicle 10) Occult Texts
The family is afflicted with: 1d12 – 1) Normality 2) Hallucinations 3) Benign Delusions 4) Innsmouth Taint 5) Leprosy 6) Malaria 7) Cholera 8) Strange Pets 9) Horrible Curse 10) Vengeful Spirit 11) Paranoia 12) Great Wealth
The house is connected to: 1d20 – 1) nothing 2) a mostly flooded basement 3) a nearby house via tunnels 4) a nearby house via rooftops 5) a distant house via tunnels 6) The Esoteric Order of Dagon 7) The Innsmouth Jail 8) the Manuxent River, via tunnels 9) Coastal sea-caves, via natural tunnels 10) Coastal sea-caves, via worked tunnels 11) Yhan’thlei via a gate spell 12) The Dreamlands, after midnight and before dawn 13) the Waite Mansion, via a private phone line 14) an underground complex via a basement hatch 15) a Federal Agent hideout 16) a forgotten charnel pit wherein ghouls meander 17) a secret cache of Civil War weapons 18) a hidden Christian Chapel 19) a trove of Deep One treasures 20) R’Yleh, through a time-warp gate