Thursday, June 12, 2014

After the Mower Living Document

Not so much a game or system as a framework for narrative, inspired by Nimh and Watership Down and Oz and Peter Rabbit and some other things I've been thinking and pondering on, and reading to my kid

A progression from orderly idyllic light hearted exploration downward into dangerous and consecutively more harrowing escapes/problems, culminating with a cataclysm and rebirth. Like Akira but with Mice or something.

Set it human suburbia, with PCs as cute little animals, menaced by one or more predators. As the game/campaign progresses, more playable races 'unlock' depending upon making friends and doing favors, whereas negative actions add to predators list. Faeries and magic as an optional plug-in, and the alternating corrupting and purifying effects of the humans decided upon by group consent. Does it look like a dry summer?  Is there a hurricane?  Is Mr McGregor having a hard time with his wife and so disposed to be cruel, or is he playing too much WoW and awaiting DnD 5e so the garden is unguarded or going to seed?

Rules light, 2d6 best-of for resolutions

Birds, bees, mice, rats, praying mantises, butterflies as PCs

snakes, dogs, foxes, coyotes, etc. for antagonists

Pixies, Nimh Rats, Goblins, Faeries, for the optional plug ins.

Maybe each turn two players nominated to act out human aspects of the story. Truck broke down in the field?  It's an obstacle for the plow so Ms Brisby can move the kids across the way with a rattlesnake in pursuit. Why did the truck break down?  The faeries sabotaged the distributor after Ms Brisby got them a set of keys from McGregor's house so they can doppelgang the new baby...

Anyway, just a placeholder since I can't sleep. What are the effects of the relentless hacking back of the wilderness upon the characters of the characters?

More later.

Saturday, June 7, 2014

New Races for DCC Prompts - I Double Dungeon Crawl Dare You

In a last-ditch effort to procrastinate on my own publishable project, I hereby call you out, reader.  You have a twinklin' of an idea for a playable race?  Fingers too tied up with legerdemain, or possibly you already build dangerous wooden and brass Lamentation Configurations in your spare time?  Engaged in high treason, or listlessly wooing a stunning enchantress from the time in Earth's future right before the Beetle People arise?

Spellvexitus knows the Vancian Operation of Clone Vats - at Skill Level 7, and how to paste an image URL
Well, worry no longer!  We here at The Hapless Henchman can take those unused and abused alpha- and beta-waves and put them into our cogitators on site, giving you real, 3rd dimensional (possibly plus or minus a dimension with a 22 percent alpha) access to your own idea, on paper, and in-game.

Submit in the comments your own feeble whispers of an idea for a NEW PLAYER CHARACTER RACE OR CLASS, and me and my own shoulder imp Spellvexitus can do the hard thinkin' for you!  He's mildly dyslexic, but he knows the Dewey Decimal System inside and out, so he's good for helping in library research when we're jaunting around in the early 1990's before they pulled all the skin-bound codices from the Widener...

As a gesture of goodwill, I offer the first 5.75 people or entities who/that post an idea for a new class or race in the comments here a copy of my very own thing when it comes out.  That would be the DCC Solo Module THE HOUNDS OF HALTHRAG KEEP - shooting for late summer, still.  The first three (3 - an integer) people to post a thing, I'll get them a copy of either Crawljammer #1, or Crawling Under a Broken Moon #1 as a downloadable PDF from RPGNow and we can compare notes.  If you already have it, then good - but maybe we can figure something out.  Don't try to canoodle me, either.  I've got a thousand wyrd spirits imbued in my fridge, just waiting to be set plaintively loose to spite someone/something

BE WARY!  For those who post a thing that exists ALREADY will be harshly dealt with and derided, and Spellvexitus will have first crack at your plainly withered soul when you're done with it, soon.  How will you know? Well, look at the sidebar on your right and it'll show you a way to see what's been elucidated and illuminated before you, you conniving gong-farmer, you...

Take that interwebs!  Spellvexitus, get your Mystical Third Eye and crowquill all revved up!

Don't let me down, you malicious little hobgoblins!  Maybe when I'm done I can make it into a sweet little PDF and give it freely to the cold and unfeeling universe to stave off inevitable heat death.  If more than I can use at the start arrive, then I will do my best to trickle them out as I can - absolutely no promises implied, BTW

Psionic Moon Man - received!

Thursday, May 22, 2014

Missing a goal

Owing to this illness and general sloth and neglect - I'm not going to make my submission date for my thing.

It's cool - it'll be submitted.

End of summer. No question.

Monday, May 12, 2014

DCC Rogue's Gallery 1 : Henchpersons and Hirelings

Screwing around with Excel 2003 and InDesign CS4, I offer you a thing.

You ever need hirelings, schmucks, schmendricks, red-shirts, paeons, or the hoi polloi?

In a jiffy?

I threw this thing together while the baby was watching this Sesame Street thing that I no longer have the capacity to keep from playing in my head THANK YOU ERNIE YOU ORANGE BASTARD



Anyways, it's a 50-person Rogue's Gallery of DCC Henchmen/-women or Hirelings, or "Funnel Characters Who have not yet/will never graduate" but who might one day ascend into usefulness or be merely chopped into smithereens. Nobody sports HP better than 4, since I lack the wherewithal to learn how to do that in Excel since I have no technical juju but only a limited ability to immediately find what I need

Two characters are close approximations of some I have played as funnels, and one is just a wink wink

There was a column on the right in the original draft labelled "Condition" for when they were killed but it's not necessary.  Kill them, cross them off.  Print it again, change the names.  Who cares?  Meat for the grinder, grist for the mill.

These are Hapless Henchmen for you.  Maybe I'll make a bunch at a time going forward.

Sunday, May 11, 2014

a new DCC Class, the Skate Hero

You know, lately I've been thinking a great deal about Christian Slater.  Not that guy that you may have seen in, uh, that movie based on that game.  The young one, the one that lives forever in your memory as Happy Harry Hard-On, or the brain-damaged monkey heart dishwasher that loved Vinnie's girlfriend so tragically, or the one that blew up around all those stuck up twats.  Yeah, that one.

That's only coincidental to my post, and merely tangentially interesting for you, but here, I will throw you a picture of the penultimate moment, the practical climax, of a bullshit skate movie that was a formative influence for me in my yutes.  Observe:



Maybe a video clip woulda been better.  It's better.  Let me describe - seeing his romantic interest, the old man with the gun, held hostage by a young foreign Communist radical girl, young hair-empowered Christian Slater flings himself wildly off the top of a LA off ramp, hurtling through the air to a 3 point touchdown onto the face of everyone involved, breaking his neck and ending a promising career in demagoguery and minor hooliganisms...

That's not that great, is it?

I'm about to let you in on my secret little stash of nostalgia happiness, that tided me over between my early forays into Moldvay D&D and C64 gaming, and upon which I wobbily glided through my early teen years and suffered many, many road rashes.  I skate boarded really badly, and my family was really into roller-skating, and thus my knees are toast and I have trouble squatting down to pick things up.  MOAR importantly, though, I read a great deal of comics, and for a very brief time in the mid and late 1980s, these things coalesced into a skateboard comic known as Thrasher.  Much of it was drek and terribly written, and then, separate from that, is THRASH GORDON.

Somehow, they got this person (a man? a woman?  a mad cyberpunk prophet?) to pen and ink and write a story of an oppress'd young man, driven to surreptitiously practice the thing he loves against the law and the wishes of the corporate overlords, undermining with his skateboard the very fabric of society and controlling robots with his mutated skater-brain in a bleak, post-apocalyptic future sort of like Max Headroom crossed with Mad Max but with many more killer robots.  I KNOW!  It's as terrific as it sounds.  I have a personal quest to find all 9 issues of Thrasher comics VERY SLOWLY, so that all of the story can be revealed to me in a full flowering of perfection, but I have a couple now and vaguely remember being blown away at 13.  Here's part of a panel, and let me tell you, I don't easily share much more than this because as far as I am concerned, it's mine GODDAMIT (except this one guy here knows, also):

Thrash, shortly after his capture and transformation from regular skate punk into (pre-Internet!) supercyber skate punk

I scanned that for you myself, young' un, and don't you forget it.  Since I am wildly, frothily excited about DCC and the ALL UP FRONT modality of powers and class-as-race-as-class thing, (but I like to do away and hand-wave race and all the crappy trappings therof), I submit for your enjoyment the Skate Hero class, which if I get around to it (probably never!) I can draw up and illustrate a proper handout supplement thing.

A simple group of suggestions for play as a Skate Hero, if you so desire it, subcreature (sort of ripped off from the d20 Athlete):

Fucking hoods.  Eh?  Eh?  See what I did there?


Skate Hero (highly mobile angry yutes)

  • a skate hero depends upon high Stamina, Strength, and Agility, as well as a low level of cunning and a good deal of Luck
  • a skate hero without something to skate on is merely a Hero.  Have a deck/plank/stick/board/magic liftwood plank/flumph/hoverdrone.  No skatey thing, no Radical Deeds, and no modifiers to the following:
  • The Skate Hero adds his or her level AND the most pertinent stat bonus to DC checks that could be classified under other systems' (ahem d20 modern or whatevr) Balance, Tumble, or Jump.  In addition to whatever normal distances/heights/whatever a Skate Hero would get for size/shape/ability scores, he/she/it adds 5' horizontal and 2' vertical jumping distance per level if moving at speed on the board, and suffers half damage from falls or crashes on a failed save, and none whatsoever on a successful save (usually Reflex or Fortitude but the player may choose).  These apply only on the board, and only while skating/flying/awesome-ing
  • Allowed weapons include pipes, bats, chains, knives, clubs, whips, spears, staffs, pool cues.  Improvised weapons found and used while skating incur no penalty to attack or damage rolls but attack as the closest rulebook analog.  On a fumble, the improvised weapon is destroyed or otherwise lost.  Knives and chains and staffs are allowed always (but a staff might get kinda boffo and interfere with cool tricks, depends though)
  • Radical Deeds:  a Skate Hero can do all kinds of cool shit while skating - can you imagine grinding sarcophagi and hand-planting to deflect poisonous darts off the Mithril Board of Ages?  Well, you don't have to 'cause I just did it for you.  Every combat round or turn, the Skate Hero can name a Radical Deed as an attack or movement action - if an attack, the Action Die and the Radical Deed die (effectively the same as a Warrior's Mighty Deed) apply.  Name the awesome trick move you did and get the same benefit as a Mighty Deed/Sword n Board/Whatevr.  You add whatever your stat modifier is (depending upon the move) to the attack/action die, agreed upon by you and the judge depending upon your totally radical description.  Obviously, terrain and conditions must permit skating (local laws do not necessarily prevent this)
  • Armor can be used but negates the stat modifiers for attack bonuses during Radical Deeds - you might get away with leather.  A slick cape or poncho would be sweet.  Since I am now a parent, I insist on head protection but it may reduce your street cred (OSHA approved)
  • Hit Dice: roll 2d6 per level, take the best.  Stamina bonuses apply
  • Action Die progression, same as the Fighter of the same level
  • Saves as a thief of the same level
As a bonus, I offer you Thrash Gordon himself:

Thrash Gordon, Neutral Level 5 Skate Hero
(in a OSR system I might say Chaotic Good but he does have a penchant for vengeance)

Str 14, Int 14, Agi 17, Per 8, Sta 7, Luck 15

Thrash was already an accomplished Skate Hero of the Earth's near future before being nearly killed by mindless corporate robots and experimented upon by evil corporate surgeons and scientists.  They hoped to find use for his corpse's brain and nervous system and transform him into a cyborg, but unwittingly his high Stamina and will to Skate returned him from the brink of Death's halfpipe to crush his captors and his people's oppressive regime.

Somehow, he has acquired the ability to Regenerate Serious Damage when exposed to the right cocktail of mutagenic chemical byproducts and junk foods, (up to 3 dice per day).  He is almost, but not quite, undead but cannot be turned by Clerics.  He can also Influence Robots: if he encounters a hostile robot and is able to make "eye" or physical contact, Thrash can attempt to subvert its programming on a successful DC 13 check.  A non-hostile electronic system or robot can be subverted automatically given 1d3 turns of concentration, but a DC 13 check can reduce this by 1 turn.  Particularly cryptic or elaborate systems may take more time at the discretion of the Judge.

Finally, Thrash's eyes and optic nerves were damaged and nearly destroyed by the mutagenic goo that saved his life.  He is nearly blind but heightened senses make up for the loss well enough for him to skate extremely well; bright lights will daze him for a full game turn or 1d3 combat rounds if he is not wearing protective lenses or glasses.

There!  In one fell swoop, I satisfied my radical anti-corporate hate-filled heart, appealed to my youthful nostalgia, and gave back to the community to which I identify myself sort of.  It's WORKING ITS WORKING

Hurray for internets.

  






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